Gail Simone on her disappointment of the canceled Wonder Woman game she was a consultant for: “The game was gorgeous and expansive. Every effort was made to make this not just a great game, but a great Wonder Woman game”
Gail Simone on her disappointment of the canceled Wonder Woman game she was a consultant for: “The game was gorgeous and expansive. Every effort was made to make this not just a great game, but a great Wonder Woman game”
Before you get too upset, remind yourself that a lot of people involved in any AAA game will talk about how beautiful and authentic it was supposed to be.
Absolutely. Every person coming into any project wants it to be the best and succeed.
That energy fades after a while depending on leadership, execution, meddling from the top, bad project management, etc.
No doubt that the artistic concepts were going to be great during development. Everything else though probably wouldn’t have been as pleasant.
It reminds me of the 80s Wonder Woman movie: visually perfect. And a grand total of 2 minutes of fights in the whole movie.
Beautifully shot movie. Costumes were great. Amazing talent!
Don’t ask us about the story or execution though.