Ray tracing is quickly becoming inescapable and I think it's time we bit the bullet and embraced it - eviltoast
  • inclementimmigrant@lemmy.world
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    8 hours ago

    A good example I think would be ratchet and clank, rift apart.

    When running with RT, there is so much noise and blurring that happens with the implementation and running with DLSS helps reduce that noise. In the end I turned it all off and enjoyed it much better with a smooth, high frame rate.

    Not exactly making the case that ray tracing is the best solution.

    • FeelzGoodMan420
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      8 hours ago

      Oh i misunderstood. Yea in that case i agree. Also that game did not have good RT.