Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ? - eviltoast

Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.

All of these contains tons of interesting tips/techniques (and some will contradict each other, you don’t GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game

  • For depth in world-building I use a rule I call “Y-cubed”. (I got it from somewhere else but can’t recall the source anymore.)

    For every detail you make, you ask the question “Why” three times.

    So a village the characters have reached stop all work every 77 days for a festival. Why? It celebrates an ascended local hero who saved the village from a magical blight. Why 77 days? It took 77 days for effort for the blight to be defeated. … And so on.

    This is a rapid way to both build depth in your setting quickly, as well as inspire possible mysteries and intrigue for investigation later.

    A slight modification works also for giving NPCs depth.