I Hope Every RPG Steals Avowed's Brilliant Inventory System - eviltoast
  • hisao@ani.social
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    2 days ago

    Interface looks very similar to SkyUI 🧐

    Those features though, I hope other RPGs consider them carefully:

    • You can send items from inventory to your home base with a single click
    • Consumables don’t weight anything so you can carry infinite potions

    This is just way too casual/reductionist imo. At least make some mechanic that justifies sending items. Like an item teleportation spell or something. Imo it’s okay if some RPGs will be as convenient as this, but asking for every RPG to be like this is just too much.

    • HubertManne@moist.catsweat.com
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      2 days ago

      Its not casual enough to me. I hate inventory management and prefer to get to the game. I like a collection system were once you have it you can always destroy it and re-recall any time you want. Its fine if you have to go home or stuff with it. For perm things anyway. For consumables I like the way elden ring did it where you unlock a capacity and then choose how to dole it out again in a collection way in that once you have unlocked a potion its an option.

      • hisao@ani.social
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        2 days ago

        Sure, I sometimes prefer simpler systems too. It depends on what I want to play currently. I’m more trying to say we need all kinds of games. Imo, complexity and flexibility of all those systems, like character stats, perks, inventory, etc - is what makes “RPG” an “RPG”. If you take a bit of it away it becomes an “ARPG” like “soulslikes” and other similar games. If you take even more of it away you get “slasher”, “3d platformer”, etc. I’m a big fan of ARPG and 3d platformers like Spyro or Soul Reaver, but it’s totally different kind of games.

        • HubertManne@moist.catsweat.com
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          2 days ago

          I mean some mmo’s do the collection thing although I find a lot of that is do to more and more stuff every year making it a necessity. I see what you mean. Games need to be out there for everyone but man I was never like. Oh man I love how much I have to manage my inventory in this game.

          • hisao@ani.social
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            2 days ago

            Oh man I love how much I have to manage my inventory in this game.

            I’m currently playing Skyrim and I kinda dislike fast travel after Morrowind. It felt more interesting to figure out the best way to quickly travel from point A to point B because that involved mark/recall, mage guild teleports, propylons, silt striders, boats, etc. It was interesting logistics mini puzzle, and some of it you had to plan before traveling somewhere, (like the best place to cast “mark” spell). I guess inventory management can be like that too, it can come in different forms like having to play tetris with inventory slots in systems like Diablo, or balancing carry burden between companions in your party in games like Skyrim, or deciding between extended herbalism bags vs smaller general purpose bags in games like World of Warcraft.

            • HubertManne@moist.catsweat.com
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              2 days ago

              Travel I get more. The scenary can be cool. That being said I like the overland to be mostly optional (I mean I get having to unlock as you progress). I do have my own oddities. I usually like to play magic user type characters so I would always preference moving by mage guild or church over beast transports even over using a more efficient method so I get people having their own things they find fun. It was always in my head like. Im gonna teleport because I have magic. I don’t ride horses. Neverwinter online had a neat mount system were you could have like magical disks and such as alternatives. I did not like that game overall though :)