Sure, I sometimes prefer simpler systems too. It depends on what I want to play currently. I’m more trying to say we need all kinds of games. Imo, complexity and flexibility of all those systems, like character stats, perks, inventory, etc - is what makes “RPG” an “RPG”. If you take a bit of it away it becomes an “ARPG” like “soulslikes” and other similar games. If you take even more of it away you get “slasher”, “3d platformer”, etc. I’m a big fan of ARPG and 3d platformers like Spyro or Soul Reaver, but it’s totally different kind of games.
I mean some mmo’s do the collection thing although I find a lot of that is do to more and more stuff every year making it a necessity. I see what you mean. Games need to be out there for everyone but man I was never like. Oh man I love how much I have to manage my inventory in this game.
Oh man I love how much I have to manage my inventory in this game.
I’m currently playing Skyrim and I kinda dislike fast travel after Morrowind. It felt more interesting to figure out the best way to quickly travel from point A to point B because that involved mark/recall, mage guild teleports, propylons, silt striders, boats, etc. It was interesting logistics mini puzzle, and some of it you had to plan before traveling somewhere, (like the best place to cast “mark” spell). I guess inventory management can be like that too, it can come in different forms like having to play tetris with inventory slots in systems like Diablo, or balancing carry burden between companions in your party in games like Skyrim, or deciding between extended herbalism bags vs smaller general purpose bags in games like World of Warcraft.
Travel I get more. The scenary can be cool. That being said I like the overland to be mostly optional (I mean I get having to unlock as you progress). I do have my own oddities. I usually like to play magic user type characters so I would always preference moving by mage guild or church over beast transports even over using a more efficient method so I get people having their own things they find fun. It was always in my head like. Im gonna teleport because I have magic. I don’t ride horses. Neverwinter online had a neat mount system were you could have like magical disks and such as alternatives. I did not like that game overall though :)
Sure, I sometimes prefer simpler systems too. It depends on what I want to play currently. I’m more trying to say we need all kinds of games. Imo, complexity and flexibility of all those systems, like character stats, perks, inventory, etc - is what makes “RPG” an “RPG”. If you take a bit of it away it becomes an “ARPG” like “soulslikes” and other similar games. If you take even more of it away you get “slasher”, “3d platformer”, etc. I’m a big fan of ARPG and 3d platformers like Spyro or Soul Reaver, but it’s totally different kind of games.
I mean some mmo’s do the collection thing although I find a lot of that is do to more and more stuff every year making it a necessity. I see what you mean. Games need to be out there for everyone but man I was never like. Oh man I love how much I have to manage my inventory in this game.
I’m currently playing Skyrim and I kinda dislike fast travel after Morrowind. It felt more interesting to figure out the best way to quickly travel from point A to point B because that involved mark/recall, mage guild teleports, propylons, silt striders, boats, etc. It was interesting logistics mini puzzle, and some of it you had to plan before traveling somewhere, (like the best place to cast “mark” spell). I guess inventory management can be like that too, it can come in different forms like having to play tetris with inventory slots in systems like Diablo, or balancing carry burden between companions in your party in games like Skyrim, or deciding between extended herbalism bags vs smaller general purpose bags in games like World of Warcraft.
Travel I get more. The scenary can be cool. That being said I like the overland to be mostly optional (I mean I get having to unlock as you progress). I do have my own oddities. I usually like to play magic user type characters so I would always preference moving by mage guild or church over beast transports even over using a more efficient method so I get people having their own things they find fun. It was always in my head like. Im gonna teleport because I have magic. I don’t ride horses. Neverwinter online had a neat mount system were you could have like magical disks and such as alternatives. I did not like that game overall though :)