Unity will quietly waive fees if developers switch to its ad monetisation - eviltoast
  • BrikoX@lemmy.zipOP
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    While Unreal monetization is better, their EULA and ToS and as bad as Unity so they can do the same thing anytime.

    • qooqie@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      They could, but I’ve always heard/read they make so much money from everything else they really don’t care too much to fuck over devs like that. Have they ever done something similar to a dev team? Honest question

      • BrikoX@lemmy.zipOP
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        Not that I know, but Unity also has been great for indie devs since 2005, so you never know. All that matters is what ToS says, not promises or history. New CEO can decide on a whim to change the whole company’s direction.

        • qooqie@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Completely agree. I think this is why so many studios just make their own engines yeah? Takes a long time to make but saves you trouble in the future

          • BrikoX@lemmy.zipOP
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 year ago

            With AAA studios it’s more the revenue share than anything. It’s cheaper for them to spend salary on employees for a few years to develop an engine they can built 5-10 games on than having to pay revenue share for each title.