cross-posted from: https://discuss.tchncs.de/post/28819332
So… this is news to me, because I don’t have a VR headset, but I can set my Viture Pro XR glasses into SBS (side by side) mode by pressing the small button longer. Some games, like EliteDangerous, can do this as well without fiddling around with Reshade. I didn’t really expect it but it just works. This way I even get 3D on foot, which is not supported for VR in Elite Dangerous Odyssey at all! Side by side Crosseye mode (right eye left, left eye right) though? Add some head tracking to the mix, which is totally possible, and I get a very nice VR-like experience even on foot in Elite Dangerous – and on Linux PC!
This is the SBS version that does REQUIRE VR/XR glasses and mebbe something like xr-video-player: https://www.youtube.com/watch?v=KEtRijojBx8
This is the MONO version that does NOT require VR/XR glasses: https://www.youtube.com/watch?v=bYPTk1vygM4
The FOV is somewhat cramped. No idea if this can be tweaked any further but I’ll fiddle with the settings on my next test. Mebbe this can be tweaked (or I use #Breezy Desktop to zoom in somewhat).
The SBS video requires VR/XR glasses and either a mode that forces SBS or a special player because you didn’t upload it to YouTube with the metadata for YouTube to recognize it as 3D: https://support.google.com/youtube/answer/7278886
That is interesting. Do I understand this correct that it has to be SBS left/right for this to work? I read conflicting reports on this.
Thing is my glasses need right/left and most of what’s on YT does simply not work when I just go fullscreen with SBS enabled so I have to drag it out of YT first and run it through Bino (or use ffplay with stereo3d filter) to “fix” this again.
This looks like if I want to make it convenient for VR I make it inconvenient for XR glasses users like XREAL and Viture users. I’m highly confused.
Oh and what about h265 or V1? The example only suggests h264:
ffmpeg -i input_file.mkv -vcodec libx264 -x264opts “frame-packing=3” output_file.mp4
Tried if h265 would happily eat frame-packing too but it’s an unknown option for it :/
You should be able to tweak fov in the graphics config inside appdata_local_frontier developments.
Also the game has an issue with world scale for VR. You have to tweak it in steamvr. You’ll feel too large for the world around you. I.e. your character’s body looks too small
I’ll take a look, thanks! SteamVR is not involved in this [that I know of]