The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb - IGN - eviltoast
  • orclev@lemmy.world
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    1 year ago

    Sure, for services or stuff used internally, but not for things that they’re selling to their own customers. Unless a company is also using a subscription model for their software it makes absolutely no sense to use a subscription library in your product, you’re putting yourself on the hook for recurring expenses on something you’re only receiving income on once. Any way you slice it that’s an absolutely braindead decision, and anyone that makes it should be terminated immediately for gross negligence.

    • Sanctus@lemmy.world
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      1 year ago

      Have you used Unity? If you haven’t. You’d understand why if you did. Its incredibly easy to use with a vast public storefront people can sell things on. Extremely extensible. Before this bullshit anyway

    • Maestro@kbin.social
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      1 year ago

      There were no recurring expenses per-install under the old terms. The only expense was your own, per-developer expense. Als long as you had developer seats you could ship infinite units at no cost. Unity has often said that they were never going to change that. But that was just a pinky promise and wasn’t actually in their terms.