While there is no at-will cantrip that directly heals, the unlockable illithid power Transfuse Health lets one heal another character at the cost of half one’s current hp. Now you’ll be thinking, “that’s not infinite”, and you’d be mostly right - except warlocks can create 7 temp hp at will with the eldritch invocation Fiendish Vigor. The neat thing about transfuse health is that it does not transfer the healing character’s hp to the healed one - no, it subtracts the amount of half the character’s current hp and then heals the other character for that, BUT, it starts subtracting from temporary hp! This means that as long as you have 15 hp and 7 points of fiendish vigourous temp hp up, the seven hp that make up half your current actual hp will be subtracted from your temp hp and not touch your real hp, leaving you with 15 perfectly fine and untouched hp. Reapply fiendish vigour and repeat as often as necessary.
It may not be the fastest way of healing, but it is repeatable ad infinitum on other group members and only leaves the healer at 15 hp + 7 temp hp.
Interesting idea. I thought I was clever giving my character with transfuse health the feat that allows them to recoup their max hp during short rests.
I do wonder how long it would take and if the time is worth it instead of just resting or healing by grouping the party on a healing potion then attacking the potion.
Could be useful if you’re out of rests in an area you can’t travel to camp from!
grouping the party on a healing potion then attacking the potion.
Holy shit what that’s a thing???
You can also enter turn based mode, cluster everyone together (and they won’t move because it’s turn based mode) and then throw a potion at one of them. You can even see the splash area before you throw it
If you ungroup all party members (drag their portraits apart), they shouldn’t move either.
Yep, that’s exactly what I do
It’s very effective if you run out of heal spells and I think I couldn’t progress my game without it lol. I had a nearly dying party in the danger zone, few potions clutched my final fights.
Wait. Why the actual fuck does a healing potion have a splash area that’s effective for anything other than wettening? 🤦🏼♂️ No DM worth playing with would allow that more than once, FFS.
Got me. I don’t use it, because it’s cheesing something I wouldn’t let players do in a game I run… But if that’s not a concern for you, the option is there
Aoe option trick is a desperation measure, but I do normally throw health potions around fairly often in combat
I mean, you might as well use an HP cheat code; they’re not called “health grenades”, and potions are by definition imbibed to be effective. 🤷🏼♂️
Tomato - tomahto, health potion - health suppository; it’s all semantics, really…
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It’s just a way to top up three party members for free between fights as long as your warlock has more than one hp left - nothing more, nothing less.
Has anyone tried transfuse health with warding bond? Could make this even more effective
Just tried it with Shadowheart warding my warlock. Strangely enough, she took the same amount of damage my main character took, not halved. If she’s the target, then we stay the same, once the warlock heals someone else, Shadowheart just takes the full damage without any upside or mitigation on either character. Looks like that loophole doesn’t work.
While not infinite, I found Transfuse Health works really well on a Circle of Spores druid. Symbiotic Entity gives lvl*4 temp HP for a Wild Shape charge (you get two per short rest), which was pretty close to half my health pool most of the time. It was a great way to top up companions between short rests!