I wonder why Godot and Unreal are getting so much interest today - eviltoast
  • Moonrise2473@feddit.it
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    1 year ago

    How can be retroactive?

    I mean legally. The devs agreed to a contract, it can’t be changed with different economic terms later

    If someone published an Unity game 4 years ago, has now abandoned the project, doesn’t release any update, why needs to pay a per install fee “for supporting the runtime”? The version is now ancient. I could understand if it was “from version xx.yy”

      • Saledovil@sh.itjust.works
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        1 year ago

        I also asked the question, and got an answer. The hypothesis is that they’ll release new versions under a different license, also meaning that if the devs never agree to the new license, they’d avoid the fee. Of course, that would mean that any engine level bugs in their game would become unfixable. This also means that large developers would be exempt, as they likely have contracts in place that supersede the license agreement.

          • Saledovil@sh.itjust.works
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            1 year ago

            Could also be. I’m not sure about how the legal situation works exactly. My understanding is that you can’t change a contract, such as a license agreement without the other party’s consent. Maybe they have a clause in it allowing them to revoke the existing licenses, meaning the developers would be forced to agree to the new license or be without a license.

      • AdolfSchmitler@lemmy.world
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        1 year ago

        Im trying to think like a money hungry, out of touch POS CEO here.

        Unity uses a subscription model right? Where each year you have to renew it and agree to new ToS. Well if they just put in their new ToS that companies have to pay retroactive fees and that company “agrees” to those ToS, then that means it’s not illegal since they technically “agreed” to it…

        Hope to he’ll it doesn’t hold up in court but if Unity goes through with this who knows.