Starfield is a “bizarrely worse experience” on Nvidia and Intel, says Digital Foundry - eviltoast
    • WarmSoda@lemm.ee
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      1 year ago

      Someone tried to argue that this game is as polished as Tears of the Kingdom lol

      • 520@kbin.social
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        1 year ago

        Ahahahahahaha!

        The worst that game suffers from are duplication glitches

        • Jakeroxs@sh.itjust.works
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          1 year ago

          It’s not even a close comparison, Nintendo games look like ass because they have a max resolution of 1600x900 and 30fps, add in the texture resolution of things in game as well and it’s obvious why PC games often run “worse” also… They have one console they release on instead of the literally millions of possible different PC configurations

          Just a dumb comparison to any PC games

          • 520@kbin.social
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            1 year ago

            It’s not even a close comparison, Nintendo games look like ass because they have a max resolution of 1600x900 and 30fps, add in the texture resolution of things in game as well and it’s obvious why PC games often run “worse” also…

            Did you account for the fact that Nintendo was developing for massively underpowered handheld hardware? And not significantly more powerful Xbox Series consoles? And actually made their games to fit the strengths and limitations of their target hardware?

            They have one console they release on instead of the literally millions of possible different PC configurations.

            You would have a point…if Starfield ran with decent performance on even the Xbox Series X. You know, the target platform?

            • Jakeroxs@sh.itjust.works
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              1 year ago

              It does run well, at 30fps like they specified, I’m not sure what performance issues being reported youre looking at

              • Sethayy@sh.itjust.works
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                1 year ago

                Most the original comments were about bugginess, which is just bad programming, hence the lack of polish

              • 520@kbin.social
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                1 year ago

                …the fact that it has to run at 30fps on powerful hardware despite having nothing to show for it?

                To put it another way, how the fuck is it not targeting 60 on the Series X? I could understand it for the Series S, but there is little to no fidelity improvements on show like they said there’d be.

                  • 520@kbin.social
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                    1 year ago

                    Is it prettier than, say, Cyberpunk? Witcher 3? Forza Horizon 5? Last I checked, those are open world games and run at 60fps on XSX.

                • NuPNuA@lemm.ee
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                  1 year ago

                  Digital Foundry built a PC using the Series X CPU and a similar level GPU and couldn’t get a stable 60 across the whole game.

                  • 520@kbin.social
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                    1 year ago

                    Well…no shit?

                    The XSX isn’t running full fat Windows in the background for one thing, which adds overhead, for another XSX games can be optimised for the hardware at a level that isn’t feasible for equivalent generic PC hardware.

                    Despite that, the XSX still can’t run it at 60, how was generic PC hardware going to fare any better?