Theres similar settings for paths, navigation, and avoidance
Alt text: Hovering over the Visible Collision Shapes setting in the editor and a tooltip showing with “When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project”
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I actually built a whole game only with collision shapes. You can change the colors and use complex polygons. Makes prototyping much nicer.
These tips are pretty useful. Thanks!
It does a red icon when a collision is detected too, very handy
One dark day, not so long ago, I was too full of myself to use this mode: It couldn’t be the collision shapes… I checked those a bazillion times… could have saved me 4 hours because with this mode I found my bug in 3 seconds :-D