Daily Godot Tip #16: If you need to debug collisions, theres a setting under Debug at the top called "Visible Collision Shapes" that show you all the collision shapes and thus when they would intersec - eviltoast

Theres similar settings for paths, navigation, and avoidance

Alt text: Hovering over the Visible Collision Shapes setting in the editor and a tooltip showing with “When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project”