Daily Godot Tip #16: If you need to debug collisions, theres a setting under Debug at the top called "Visible Collision Shapes" that show you all the collision shapes and thus when they would intersec - eviltoast

Theres similar settings for paths, navigation, and avoidance

Alt text: Hovering over the Visible Collision Shapes setting in the editor and a tooltip showing with “When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project”

  • Chee_Koala@lemmy.world
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    21 days ago

    One dark day, not so long ago, I was too full of myself to use this mode: It couldn’t be the collision shapes… I checked those a bazillion times… could have saved me 4 hours because with this mode I found my bug in 3 seconds :-D