With Silent Hill 2 Remake mostly wrapped up, Bloober Team is getting straight to work on pre-production for its next, seemingly unrevealed project - eviltoast
  • RightHandOfIkaros@lemmy.world
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    2 days ago

    Classic Bloober, can’t have a Bloober game with out being mid-at-best and having bad performance problems.

    Apparently, they didn’t use the fog to do what it was originally designed to do in the original.game: hide unloaded and low LOD assets. Game also suffers from using features the game doesn’t need, like dynamic lighting features when the lighting is static and not dynamic. Also a lot of polygon overdraw. Like, the tree models in the forrest dont have a lower LOD when farther away, theyre all the same high poly asset, even the far away trees and ones you cannot see because other trees and fog occlude them. Literal amateur mistakes.

    • FeelzGoodMan420
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      2 days ago

      Great game, and the patch helped a bunch, but yeah, still has pretty significant performance problems. Doubt they’ll ever fix it.

      The Ultra+ mod for SH2 fixes a lot of issues, but unfortunately causes some stuff to break. I still used it though. Good enough.

    • felykiosa@sh.itjust.works
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      2 days ago

      Silent hills 2 remake is not mid wtf? Its absolutely perfect ,they couldn’t do a better job on this. But yeah not optimized like all game now that’s sad

      • RightHandOfIkaros@lemmy.world
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        2 days ago

        Look, I love Silent Hill 2. It is one of my most favorite games. Top ten, maybe even top five.

        Bloober’s remake is mid. At best.

        The change in camera perspective shifted the gameplay to be more of an “action shooter” than “survival horror,” just like what happened to Resident Evil when RE4 came out. The optimal way to play the game used to be killing the least amount of enemies possible, choosing to not fight unless absolutely necessary (in fact, fighting was never actually required in the original, you didn’t even have to kill the tutorial enemy). This actually fit the character lore of James quite well, because his personality is one that runs away from his problems, he is not a person that naturally faces his problems head on. In the remake though, combat is pretty much mandatory. And there is a lot of it.

        Many, many things were changed, and it seems the changes were made simply for the sake of making changes. Like, if you’re going to make that many changes, just make it something new. The character designs are all completely different, with only James looking kinda familiar (the changes they made from initial reveal were good but they didn’t go far enough IMO). Not a fan of what they did to Eddie, Angela, or Maria. Laura is give or take IMO, not terrible but not as good as the original design either. The changes they made to Pyramid Head’s design aren’t the best IMO, they tried to lean to heavily on the movie designs (again, I guarantee that Konami mandated this because they have been meddling in SH development sver since they hacked up SH3). He doesn’t even have his “tongue hatch” or webbed nitrile gloves anymore (the gloves are some strangely clean white linnen or something now for some reason).

        This isnt even touching on the Bloober Special. The bad performance. And holy moly, even the unpatched SH2 HD Collection on the Xbox 360 didnt have performance this bad. As I stated before, it wasn’t hard for Bloober to reduce a lot of the performance problems. Few clicks of a button here and there, and probably could have just ran their models directly through Blender Decimate without any touchup for LOD models. Would have vastly reduced performance problems. They just didn’t, and the reason why is entirely either they were too lazy or they didn’t know. Both of these options are pretty bad explanations, but make complete sense when you look at Bloobers past games. I would expect their next game that seems to literally just be a project duplicate of SH2 remake, CRONOS, to probably have all of the exact same problems.