'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers' - eviltoast
  • The Snark Urge@lemmy.world
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    1 month ago

    Plus, the actual creatives aren’t gone just because their studio stopped making games, they usually keep working in some other role. It’s hardly ideal, but it’s wrong to frame this as a loss of their future contributions.

    To equivocate a little, a great team is bottled lightning and having them disbanded because of market dynamics is a loss.