DM/Players of Lemmy, what are some silly magical items I should add to a campaign? - eviltoast
  • Overforest@ttrpg.network
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    3 days ago

    Side note: This is more or less a simplified version / original intent of a Magic item in a game I’m playing in. Though as of now in that game it works through activation (i think, and its probably an action like Detect Magic) but as it is a prototype on each activation the user needs to roll a d10(?) to see what happens out of the following things (can’t remember the exact odds for each, also probably forgotten a couple effects)

    • Nothing happens
    • Activates as expected
    • The aura emitted from magical sources is blindingly bright
    • The glasses help you see Magical things by making anything that’s not magical invisible to you