Raytracing overblown? - eviltoast

Much as I love the look of Quake RTX, it feels like it’s a barely there performance hog in modern games. You look at the benchmarks on the newer cards and so much is focused on ray tracing performance but I just don’t see that big a difference in Cyberpunk on an 3080 Ti unless I look really hard for it.

Am I alone in this? I’d much rather have 100+ non generated FPS at 4k over what raytracing is delivering in major titles. And by 4k I really mean my super modded Skyrim VR :)

  • FeelzGoodMan420
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    edit-2
    6 days ago

    This is going to come off as mean and I’m sorry, but if you cannot tell the difference between Cyberpunk raster vs path traced then I think you might want to make an appointment with an optometrist because it’s fucking obvious lol.

    • DireTech@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      6 days ago

      Sure, side by side pictures is obvious, but when running around playing the game? Nah.

      The performance hit feels like going from 2k to 4k but that resolution jump is super obvious in comparison.

      I won’t turn it down if they get it down to a negligible hit but that’s at least a decade away at the rate they’re going.