Looks to be in the works which makes me very happy. If you use nightly, make sure browser.tabs.groups.enabled in about:config is enabled
Looks to be in the works which makes me very happy. If you use nightly, make sure browser.tabs.groups.enabled in about:config is enabled
Very similar to mine. Although for me the ball was white and rolled right
I thought it was interesting I could only see the arm, probably because I wouldn’t be able to picture the full body
Something i didnt know for a long time (even though its mentioned in the book pretty sure) is that enum discriminants work like functions
#[derive(Debug, PartialEq, Eq)]
enum Foo {
Bar(i32),
}
let x: Vec<_> = [1, 2, 3]
.into_iter()
.map(Foo::Bar)
.collect();
assert_eq!(
x,
vec![Foo::Bar(1), Foo::Bar(2), Foo::Bar(3)]
);
Not too crazy but its something that blew my mind when i first saw it
Arch is the only person who has been in my house for the last week and i have no clue how he is going about it and he has no clue how it is affecting him or how he feels and how it is affected me
Mine also starts off the exact same way?? I’m pressing the middle option
Women are not allowed in this world anymore because of their own personal preferences or the way their body and body is designed and made and made and they have no choice to make decisions
but right here it takes a different path:
that make it a choice to do it and that makes them a bad person to do so they have no right of way of life or the choice that is not their right of way and that they are entitled and have to choose their choice to choose what to choose to choose to live with that choice is a right that is theirs and it’s a choice and not yours
i’m tricking the nintendo switch into thinking my computer is a bluetooth pro controller. I’m using a crate called bluer which exposes bindings to the BlueZ stack and it’s been great to use.
I got to the point where it pairs the controller and hits B to exit. However it doesnt seem to accept any more button presses after that… :) So I have some ways to go.
I’ve also needed a project where I can challenge myself with the basics of async without it being overwhelming, and I think this hits the sweet spot. It’s my first time using tokio spawn, join, and select in a real project!
If you’d like to learn how to speedrun a niche puzzle game, check this one out :)
I haven’t written all the tutorial posts I’ve wanted to yet, so stay tuned.
There’s some unexplored territory I haven’t explained for myself, like the connection to graph theory (i dont have any foundational knowledge for graph theory so maybe someone smarter than me can help ;) i figure it would help formalize some proofs)
Feel free to share your progress!
Yeah, thinking about it more, the similarities are kind of narrow.
You could make a better comparison with a regular crowd, but then it wouldn’t feel like much of a showerthought at that point because it’s just observing that the crowd has moved online.
Laugh tracks might be used to improve there ratings of a show, but with memes there’s not really a show and no one’s forcing a laugh
I think the essence of what I was thinking of though is that just like a regular crowd, an online crowd can still influence you to think something is funnier or better than you would alone (at least for me)
LMAO, yeah this one didnt seem to hit did it
This reminds me of my ex gf 😅 not only does she enjoy “kid” shows and movies, but HER NAME IS ANDY TOO. That image would definitely dealt some damage. For us though we broke off on good terms. Right person, wrong time, wrong place :(
Happy to participate!
The one thing I wasn’t super sure on was the undo timer… was it really 30 seconds 😅? I thought it was 5-15s, but i didnt really time it. And I’ll be honest, I missed it maybe 3 times, so not much.
Besides just increasing the delay, there’s 2 other thoughts:
Overall if you feel that the undo time was fine as it was I could easily respect that decision :)
I think I agree on the cooldowns. Often times I wanted to step away and let the pixels accumulate, but it’s hard to resist when you realize you’d be missing out on double or triple the amount of pixels you could be placing. If the goal was to reward the player for actively placing pixels, all I can say is it didn’t feel very rewarding.
I kinda disagree about the integer scaling. 1x to 2x zoom is a very big shift without any in-between. It would also feel strange on pinch-to-zoom on mobile without in-between. I think instead it could snap to an integer scaling, or have a zoom slider that works to integer scaling. Overall though I agree, having a way to snap into integer scaling makes the pixel art look better
On mobile I kept opening the whois pixel by accident when dragging. I often tap and hold to initiate a drag because I’m still looking at the art, but when i drag away and let go, it opens the whois thing. I think if you drag a certain screen-space distance away it should cancel the whois pixel lookup.
The heatmap I found too hard to tell where recent pixels were placed. I think at 100% opacity the “cold” pixels should be dark blue instead of their actual color.
A couple times I placed a dot, realized I actually didn’t want it there and ran out of time to undo, which felt bad having to wait 30s. I wish it was a bit longer.
When you try to place a pixel a few milliseconds too early I feel like it should queue it and wait the few milliseconds for you.
I’m not super sure on the canvas having transparency. Most people treated the canvas as white, not transparent. If you wanted a white-on-white drawing, people will just make an outline.
Maybe a concept worth testing: if you place a pixel next to your own pixels, you get a (slightly) reduced cooldown, that way you get an extra boost when completing your art. (At the same time, I think there is beauty in the canvas being as simple as possible:)
i tried to fill in the blåhaj but i ran out of time D:
I noticed it and placed a few pixels :D
Here’s one on the claw
You might be okay with this:
macro_rules! span {
($line:expr, $column:expr) => {
Span {
line: $line,
column: $column,
file_path: None,
}
};
($line:expr, $column:expr, $file_path:literal) => {
Span {
line: $line,
column: $column,
file_path: Some($file_path.to_string()),
}
};
($line:expr, $column:expr, $file_path:expr) => {
Span {
line: $line,
column: $column,
file_path: $file_path,
}
};
}
However, sometimes I don’t want to pass in the file path directly but through a variable that is Option<String>.
Essentially I took this to mean str
literals will be auto wrapped in Some
, but anything else is expected to be Option<String>
Another optimization:
General Release