I have been playing Evoland Legendary Edition. The 2 games bundled are surprisingly dissimilar, with the first being almost a parody game of extremely short length, and the second being a fairly fleshed-out, 20 hour RPG-lite, with a story of real stakes (highly inspired by Chrono Trigger).
Very worth it if picked up on sale, just be prepared for the tone-whiplash between games.
It…seems like there may be some issues with the repo…
The whole “Alt-Right Playbook” series is worth watching, IMO
That’s a fair point. I’ve always assumed it was a form of rate-limiting, but you’re right, that’ll be part of their analytics at least
I don’t hate YAML, but it has the same issues languages like PHP and JS introduce…there are unexpected corner cases that only exist because the designer wanted the language to be “friendly”
For what it’s worth, I did my best to “fine-tooth comb” through the settings, and nothing else looked obviously out of place
Sort-of PS3 Shadow of the Colossus, but the physics engine gives me heart palpitations. Wondering if I should switch to the remaster someday, if that improves anything…
Also, Daemon X Machina on PC, which is fun, but also too story-lite for my preferences.
Obviously bad form, but anyone wanna bet it’s something still to do with Crowdstrike on some of the relevant processing servers?
For what it’s worth, I have been a convert from naive to aware for a couple years now. I used to like to think naive == UTC, but when data comes from unverifiable sources, you can’t know that for certain…
Yes, testing infrastructure is being put in place and some low-hanging fruit bugs have already been squashed. This bodes well, but it’s still early days, and I imagine not a lot of GIL-less production deployments are out there yet - where the real showstoppers will potentially live.
I’m tenatively optimistic, but threading bugs are sometimes hard to catch
I’m curious to see how this whole thing shakes out. Like, will removing the GIL be an uphill battle that everyone regrets even suggesting?Will it be so easy, we wonder why we didn’t do it years ago? Or, most likely, somewhere in the middle?
I appreciate how on-the-ball you are. Thanks, Shadow!
SO FAR AWAY
That’s unfortunate, that’s probably the death-knell for Memmy, as it is seemingly not longer maintained, so this error will likely not be fixed
Orly? Did you have to merge in a couple patches manually, or did the devs do a rerelease with the regressions fixed?
Regardless, thank you kindly for your continued great work!
If “build the server and client in the same language” is a hard requirement, I believe your only choice is JavaScript…
The tone of the post makes me think you’re newer to programming, so I’ll leave it at that, as extensions to this question can overwhelm quickly, but yeah, JavaScript is a fine language for what you’re doing
I probably have about 3-4 hours remaining on Tales of Xillia on the PS3. I’ve really enjoyed this one (this is my 4th or 5th Tales game, AFAIR). Hoping to finish before the week (weekend?) is up.
Everytime I’m on a flight with infotainment, I wonder about the company responsible for writing the software. A small part of me wants to get a job at one of those companies, just to see what the process is like…
Putting aside the “should/shouldn’t do” argument, I was also wondering if the code is even viable. I imagine that ‘ls’ and ‘sudo’ are probably pretty ubiquitous, but I bet there exist some Linux installs out there with a different shell than ‘bash’, and some might not have ‘grep’ too. That would lead to some pretty cryptic bugs for the end user, eh?
I agree, the blocker issue’s solution is not one I would have stumbled across. Well played.