@rnd - eviltoast
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Joined 2 years ago
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Cake day: April 28th, 2023

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  • What you’re describing sounds like an issue with either A-GPS (a mechanism by which sat navs can receive initial data over a cellphone connection, without which the initial location search can last up to 10 minutes, but afterwards it will be as smooth as always) or approximate location (a mechanism in which Google uses a huge database of cell tower and Wi-Fi data to quickly get your approximate position).

    I would suggest checking the permissions on the OSMAnd app – maybe it’s lacking something that Google Maps has?


  • To be more specific: most often a game would run its physics calculation at the framerate it’s designed for, like 30 or 60 fps, and in case it displays with a higher framerate, try and interpolate the graphical data based on the physics calculations. It’s possible to make the physics run faster as well, but carelessly adapting things may make things go wrong (a good example is Quake 3, where your jump height changes based on the com_maxfps value).

    A racing game that runs its physics at 60 frames per second can, at best, calculate time in 0.016666... second intervals. To have a precise 3-decimal-points clock, a game would need to run its physics calculations at 1000 frames per second.

    (It is also worth noting that a game developer can try to interpolate a more precise finish time by looking at the last pre-finish frame position of the vehicle and the first post-finish frame position and calculating at what point “between the frames” the finish line would be crossed, but I don’t know how difficult and/or buggy actually implementing that would be.)









  • Most Terms of Service don’t do that, instead asking you to provide a “perpetual” “irrevocable” “transferable” license for your content – and while some absolutely stretch the terms to allow them to use it for things like language model learning or shifty monetization practices, such a license is also legally necessary for the website to function at all.

    For “open-source” websites like Wikipedia or OSM, the terms are usually even simpler - you agree to license your posts under the same license that they use to distribute it.

    As for Fandom specifically, they seem to mostly operate on the latter model – though you still need an additional commercial use waiver if you want to submit to NC or ND-licensed wikis (which once again goes into the “legally necessary” box).

    The same open-source license that lets people edit the wikis and fork them to independent websites without having to ask permission from every single contributor also lets Fandom admins reject attempts to delete or redirect pages.



  • rnd@beehaw.orgtoGaming@beehaw.org*Permanently Deleted*
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    1 year ago

    Honestly, with so many departures of staff, including Dan Houser, Lezlie Benzies and Lazlow Jones (who in addition to playing himself in almost every game also writes a lot of what you hear/see/read on the in-game radio, TV and internet), I don’t have high hopes for the game.



  • I noticed a really weird variant of this while playing one of the RE Revelations games. From what I remember, the game was set on some fictional island that was supposed to previously have been under Russian or Soviet control, and one of the collectables was a coin with some text that was very badly translated and typed in a Japanese font (these usually have Cyrillic support, but the characters are drawn weirdly, like they’re all borrowing from a copy of a copy of some early 20th century book). Then I heard a radio recording in the game, and it was in perfectly-understandable and well-spoken Russian.

    So they got a good Russian-speaking voice actor for the game, who presumably could talk to the script-writers and figure out what he was actually supposed to say, but they didn’t have anyone else to run the game’s graphics through.


  • I heard that in the late 2000s the western gaming press had a very strong dislike for JRPGs, which led to Japanese developers treating the term as derogatory. And while I still think that ideally we’d have better terminology that would try to capture the differences between the games rather than their place of origin (the most famous distinction being that “western RPGs” usually let you create your character and treat them as a blank slate in the story, whereas “JRPGs” usually put you in control of a predefined character with their own motivations and actions in the storyline), I think it’s nice that nowadays there are developers who are actually proud of the term “JRPG”.