@nyankas - eviltoast
  • 1 Post
  • 48 Comments
Joined 1 year ago
cake
Cake day: January 10th, 2024

help-circle



  • nyankas@lemmy.mlto196@lemmy.blahaj.zoneRulecycling
    link
    fedilink
    English
    arrow-up
    113
    arrow-down
    3
    ·
    edit-2
    24 days ago

    Oh boy, here I go ranting against misinformation about recycling again.

    Your claim that 60% of these bottles will be burned is false. The recycling quota for single-use plastic bottles in Germany is 97.6% (2023; source).

    60% was the quota of all non-recycled plastic packaging material combined, back in 2018. This quota has further decreased since, and is now at about 30% (2023, source), so almost 70% of all plastic packaging in Germany is recycled. It’s still not perfect, but far, far better than just burning everything.

    Recycling isn’t an easy and cheap process, but it can definitely work and be steadily improved, if it’s properly implemented. I’m so tired of this dumb suggestion, that recycling is bad because it’s not perfect (or, in the case of the US, full of corruption). Every bit of plastic that isn’t polluting the environment is a win. And recycling is definitely helping with that. As opposed to propagating false information on the internet.




  • And that arrogant “I understand it, why don’t you?!”-attitude is exactly what’s so often the main issue in the design process of open source software.

    I’d recommend watching this recent talk by Tantacrul, the design lead for MuseScore and Audacity. In it, he shows some videos of first-time user tests he conducted for Inkscape recently. It’s really fascinating to see, how users fail to do what they want because of confusing UX choices. And often it isn’t even that hard to fix. But open source image editors are just full of these little annoyances by now, which really smell like the result of inadequate user testing. And no professional would prefer to work all day with software full of little annoyances when there are alternatives.

    I mean, just try adding text in Krita, for example. There’s a giant pop-up where you have to format your text without actually seeing it on your image. That’s just klunky and far more time consuming than a WYSIWYG approach would be.


  • This isn’t Adobe.

    And as much as I want to like Krita, GIMP and such, their workflows just can’t compare with proprietary software in many cases. Also, especially for photo editing, their feature sets can’t compare with Adobe’s or Affinity’s either.

    I use Krita, GIMP and Affinity Photo pretty regularly, and while there have been great improvements to the open source alternatives recently, I just get stuff done with Affinity, while still having to constantly search the web for things Krita and GIMP hide somewhere deep within their menus.

    All open source image editors I’ve used are in dire need of a complete UX rework (like Blender and Musescore successfully did) before being more than niche alternatives to proprietary software.

    So, as of yet, I can definitely understand the wish for a feature-rich and easily usable image editing suite on Linux.


  • My educated guess would be that it would require a lot more work for very little benefit.

    Officially supporting another platform is just more work for the developers, QA and the support team. Their games do run very well on Linux using Proton. Diablo 4 has even been marked as Steam Deck Verified before its launch on Steam.

    And they work without them having to implement things like a Vulkan renderer, having to test on even more system configurations and having to teach the support team how to handle issue reports on Linux.

    So I think they‘re okay with how things are right now. Everyone can play their games on Linux, but if something breaks, it‘s not their problem.

    And, having played their games on Linux for many years now, I‘m personally okay with that. Proton, DXVK and all the other tools are so advanced by now, that I don‘t think there would be much of a difference if they offered native game builds for Linux.


  • I unfortunately can’t really see how a browser could still be nice to use and properly resist fingerprinting.

    The site https://amiunique.org/fingerprint tries to fingerprint your browser and lists the used attributes along with their uniqueness within their dataset. And while a browser could pretty reliably lie about its User Agent or Platform, it’s often just necessary for a modern website to know, for example, what your view-port’s resolution is or what kind of audio/video codecs your device supports. Going through my own results, I’d say combining these necessary data points is probably enough to identify me, even though I’m pretty privacy-conscious.

    Maybe I’m overly pessimistic, but I think preventing fingerprinting would need a regulatory instead of a technical solution. Unfortunately that doesn’t seem very likely anytime soon.




  • I think Valve’s Pierre-Loup Griffais explained their plans for a Steam Deck 2 pretty well in this interview (starting at 8:36).

    Paraphrasing: They are happy to work with other companies, but the people at Valve also have their own ideas and goals for hardware. And they want to be able to set the bar for these ideas themselves. That‘s why they‘re working on a Steam Deck 2.


    And when you look at how well that setting the bar worked with the Deck, I‘m really glad that they want to follow up on that.

    I own a GPD Win 2, a handheld PC from a few years before the Deck was a thing. That device couldn‘t be charged while using it, it had its speakers wired the wrong way, it constantly overheated and was a pain to use because of that. Ever since the Deck came out, the whole handheld PC market, including GPD, improved their device quality by a country mile.

    And that‘s one of the best things about the Deck, in my opinion, and will hopefully also be one of the best things about the Deck 2.


  • I think Valve should really make the current „Betas“-Feature more prominent, and rename it to „Versions“ or something. It should* be pretty easy for Firaxis to just offer an old, cross-play enabled version there, while updating the regular version more frequently on PC. That would make disabling such features unnecessary.

    I’ve seen only a few developers actually making use of „Beta“s in that way, but I think it would be very useful in cases like this.

    * there could, of course, be other technical issues preventing them from doing that, which only their developers know of

    Edit: They’ve actually added a console-compatible “Beta” yesterday.


  • nyankas@lemmy.mltoPrivacy@lemmy.ml*Permanently Deleted*
    link
    fedilink
    arrow-up
    24
    ·
    edit-2
    4 months ago

    I‘ve been using Kagi since September 2023.

    The biggest difference to other search engines is really the quality of the results. Before Kagi, I‘ve used DuckDuckGo for a few years, but had to switch to Google more often than not, as I just didn‘t find what I was looking for. Most alternative search engines only use Bing‘s index, which just isn‘t any good in my experience. Kagi‘s results are built from quite a few different sources as well as their own index. Seeing how crappy Google‘s results are at this point, I don‘t think you can get better search results right now.

    Also, the ability to rank and block specific domains in my results is something I really like and wouldn‘t want to miss anymore.

    Lastly, I really enjoy using a search engine that isn‘t being optimized for advertisers, but for the user. Kagi‘s team is very receptive for feedback. For example, they’ve implemented an icon for search results with paywalls, because users asked for it. There are many small, nice details like that, which can save you a few clicks or just improve your general experience.



  • That really depends on the service you’re looking at and what your needs are. Google probably offers the best all-round package, but depending on your needs, there are often times good or even better alternatives available.

    As far as I know, address completion is supported by almost every alternative. At least I don’t know of one which doesn’t support that.

    The quality of directions not only depends on the product, but also the method of transport you want directions for and the geographic region your targeting. For example, Google is, in my experience, very good for cars, but terrible for cycling. At least in Europe, OSM based maps generally include far more paths and details, which, combined with a good routing engine, results in better routes. I have made very good experiences with OpenRouteService.

    For SteetView-like images you’re unfortunately pretty much limited to Google or Apple. Mapillary exists, but, as it’s crowdsourced, quality and coverage just aren’t all that great.

    I think that there’s a good open alternative for most use cases of embedded maps available, as few of them really need StreetView or traffic-based routing. If that’s the case, though, you’re unfortunately stuck with Google or Apple.