@ninjan - eviltoast
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Cake day: June 18th, 2023

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  • Yes, it’s the next step and an evolution because it is far more of a trust less approach. With VPNs you need to trust your provider. If they “give you up” then you’re well and truly fucked. For I2P there is no way for a malicious node operators to parse out who is doing what. And the source code you can vet yourself so no need to trust it. Still if you have actors working together in the nodes, the torrent provider and at the ISP level then you can most certainly find a way to break the layer of secrecy. The barrier is however vast and so far police haven’t spent that much effort on piracy because it isn’t a serious crime in the eyes of the law. And I don’t foresee that they will for many years.

    It’s also far more accessible than say Usenet and VPN+private trackers. Which is a very good thing for privacy in general.


  • Yes, it’s the next step and an evolution because it is far more of a trust less approach. With VPNs you need to trust your provider. If they “give you up” then you’re well and truly fucked. For I2P there is no way for a malicious node operators to parse out who is doing what. And the source code you can vet yourself so no need to trust it. Still if you have actors working together in the nodes, the torrent provider and at the ISP level then you can most certainly find a way to break the layer of secrecy. The barrier is however vast and so far police haven’t spent that much effort on piracy because it isn’t a serious crime in the eyes of the law. And I don’t foresee that they will for many years.

    It’s also far more accessible than say Usenet and VPN+private trackers. Which is a very good thing for privacy in general.


  • Yes, it’s the next step and an evolution because it is far more of a trust less approach. With VPNs you need to trust your provider. If they “give you up” then you’re well and truly fucked. For I2P there is no way for a malicious node operators to parse out who is doing what. And the source code you can vet yourself so no need to trust it. Still if you have actors working together in the nodes, the torrent provider and at the ISP level then you can most certainly find a way to break the layer of secrecy. The barrier is however vast and so far police haven’t spent that much effort on piracy because it isn’t a serious crime in the eyes of the law. And I don’t foresee that they will for many years.

    It’s also far more accessible than say Usenet and VPN+private trackers. Which is a very good thing for privacy in general.



  • That’s what I’m saying. It’s like everyone knows some college kids smoke pot from the smell in the dorms, but Police can’t legally search room by room to find out who it is, they need a search warrant which they need more than a general suspicion that someone in the dorms smoke to get.

    Same with I2P, it’s done in a public setting so from traffic patterns we can be pretty sure someone is downloading a shit ton, and that it’s likely illegal content. Residential IPs have little reason to consistently download several GB files on a daily/weekly basis, streaming and download also look vastly different profile wise and at least no one I know of go to those lengths to try and mask their traffic patterns by trying to make streaming look like download or vice versa.

    But as I said and you reiterated, you still need to crack the encryption to actually prove it in court. But given a specific target there are many ways to do that. A generic approach is likely not going to happen. Which means that I2P is secure much like having a secret chat in a crowded place like Grand Central Station in NY. You know that people are meeting there to chat about illegal stuff but you don’t know who. It becomes much easier if you know who to follow and eavesdrop on, but of course still not easy.

    It is however nowhere near as safe as communication over channels that aren’t public to begin with. But such of course do not exist outside military and other special contexts.



  • +1 for Genshin. While I think your gacha warning is excellent I do want to point out that the amount of resources you get for getting characters is more than enough to clear all story content. Hell if you’re a good player you could probably clear the whole game without using a single primogem, not even the countless thousands you get along the way.

    And massive is also the understatement of the year. There is voiced content here that dwarfs even whole trilogies. I wouldn’t be surprised if there are more recorded lines than all of Dragon Age and Mass Effect put together. And the story is likely not even at the halfway point yet, there’s still years to go. Closest analogy would probably be SWTOR, the MMO, but with much better combat.


  • Since I’m not American I keep forgetting about your for profit churches. The concept is just too foreign to me. When I think church I think of 300 year old cold stone building in the countryside.

    Still there are homeless that would refuse, some from not believing or trusting you, some from not wanting to relocate even if it means that level of comfort, some from being deep into addiction thinking that they’ll be forced to get clean. And some will take you up on it and just absolutely trash the place trying to steal anything not bolted down.

    That said the vast majority would for sure jump on it and thrive. So if it was at all possible to make happen it would be a good idea.


  • I feel Mass Effect did at least some of this in terms of allowing you to cut people off and quite a few “shortcuts” of just shooting someone that you can tell from a mile away will be trouble. That game of course has you play someone that obviously can’t have reached the position they have by being a selfish asshole so the premise limits what you can do.



  • The best approach in my opinion was in Mass Effect.

    Dragon Age a close second but there it’s much more subtle and good/evil not really a part of it, it’s more internal to you the why behind your characters actions. Stuff like using blood magic which is illegal but very powerful can be used from a perspective of “the greater good” or you could roleplay that decision as a lust for power. Which factions you side with for sure has morality attached but since all roads lead to saving the world its much more about your own reasons to judge if your character is evil or just focused on the grander scheme, utilitarian.

    But back to Mass Effect. It’s the same thing with all roads leading to save the world but unlike Dragon Age there is a morality system in place that is not about just a dichotomy between self sacrifice and malicious indulgence. Instead it’s about what is OK to do to save the world? What sacrifices are reasonable? What risks should you take for others? What approach do you take to solve conflict? Renegade (as the ‘evil’ approach is called) options allow you to pistol whip people that want you to follow rules and decorum while the Galaxy hangs in the balance. It allows you to order people to die for the greater good. It’s about using the power you have to take the shortest and most direct route to ultimate salvation. To not pussy foot around trying to appease everyone.

    And really that’s the only way to make morality work in a story driven game imo. If the same story is to be told with moral decisions left to the player than they need to be ultimately inconsequential to how the game and story plays out. At best they give slight variations to story beats but nothing really changes from a good playthrough to an evil one in the grand scheme. If it works and feels satisfying is largely down to the developers accepting this and instead focus on smaller nuances like Mass Effect or leaving it ambiguous and up to the player to craft their narrative for the why and motivations like Dragon Age.

    What I’d instead would like to see is a game where you play out an evil narrative. And I do know of one such RPG, Tyranny, but I haven’t gotten around to play it yet.

    The best example perhaps of melding good and evil in the same game is Star Wars: The Old Republic (the MMORPG). Because you can play it from the evil side as a good character and the good side as an evil character. If you play it through multiple time you can really craft a world and narrative of incredible depth. And I can really recommend playing it as you would any other western RPG and just ignore the MMO side of things. Bear in mind that each individual playthrough suffers from the exact problem you raise in your post, but on the total, the bigger picture, becomes something very interesting and worthwhile.




  • ninjan@lemmy.mildgrim.comtoMildly Infuriating@lemmy.worldJust 2 people.
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    7 months ago

    Most homeless are in the big cities, most churches are out in the boonies. The homeless are very unlikely to accept being bussed to a flyover state to sleep in a church in bumfuck nowhere. For a myriad of reasons.

    Keep in mind also that a lot of them have a very hard time accepting any help due to past trauma as well.

    It’s not a situation with a quick fix. Really the first step isn’t even ensuring housing for the homeless, it’s making sure we don’t get more homeless. We likely can’t save a subset of today’s homeless because they don’t want/or won’t accept any help that comes with any strings (like no drugs or just they can’t trash the place). But we can ensure no-one else ends up on the streets by beefing up mental healthcare and social services.