Controller is just fine for our 4-player party. Having played Divinity on PC, I know kb+m will be easier but I didn’t think controller was particularly restrictive.
Controller is just fine for our 4-player party. Having played Divinity on PC, I know kb+m will be easier but I didn’t think controller was particularly restrictive.
The tutorial segment is very weird for Remnant. My partner died before the ‘final stand’ segment of it (and before she had even seen all the control prompts) and she was shown the cutscene and dropped off at the Ward!
The game is definitely Souls-lite, and some of the bosses can be brutal (I have not finished my first run of the game, for reference), but I found it to be a fun time with friends. And it appears number 2 dials things up and addresses some of my issues with the game.
This batch of games feels so incredibly specific for me. I’ve just got through the bulk of Starfield and I’m looking forwards to playing other games alongside it, so this is the perfect batch to get lost in for the next few weeks!
We got Love Letter: Jabba’s Palace to the table! We didn’t actually play though as we were busy talking, oops!
Haha I came to post this after doing this at work on a VM.
Our usual players were moving house this week, so they were pretty occupied! I was worried this meant that no games at all this week, but some other friends came round for Bonfire Night, and they brought Cascadia.
I haven’t played before, but I have heard of parallels to Calico, and I can see why! I think Cascadia has another layer of gameplay to it that made it a more enjoyable experience for me. Whilst the interactivity was very low (hate drafting being the only way to do anything), it was interesting watching the other players shoot for different objective sets.
Fun time, but took us longer than it should because we kept getting distracted!
Depending on the end user though, it isn’t just a band-aid. DLSS can help add new life to aging cards and prolong their life for a user that may not be in a position to drop money on a new card.
Not everyone is coming to the table with the latest hot and fresh systems to hit the most technically demanding games and DLSS helps them get those most out of their rigs.
I love how broken all the civilisations are in CE!
And absolutely love Radlands! A very tightly designed game without much overhead!
Thank you!
A smaller, more focused group this week! This meant Gloomhaven: JOTL again! My partner and I got engaged earlier in the week, so we chatted too much to finish it in one session - so our friends came back on Saturday to finish it off!
It didn’t actually take us too long to finish the encounter, so we played a game of Mondo. This is a ridiculous real-time tile laying game in which you’re trying to ‘close out’ biomes on your board. Always good fun and super accessible!
I had a brief panic that I had booked a hotel for the wrong weekend, but I’ve just checked and I’m okay!
This’ll be my first UKGE! Very excited!
Simple games for us this week!
We played Nacho Stack, a small little dexterity game. We manage to stack some of these in some pretty clever ways that made the second phase of remove the cards hilariously difficult. Silly, simple fun!
And then we played a few rounds of Skull to see the evening out!
It was a week of lighter games for us this week.
We started with 2 plays of Tsuro with 6 players, each of which resulted in 3 players winning! We were surprised how avoidant of conflict most of us were in this.
Secondly, we then played a game of Roll for It! to see the night out. I’ve never played this, but really felt like it needed some rerolls as in Yahtzee or Poker Dice. I spent far too many rounds rolling 1 die waiting for my number to come up only to have to wait for 5 other players to do their thing!
All a learning experience for the next time!
The coins are a worthwhile investment early on, but we managed to get some good objectives that means plenty of points all around!
Ooo I didn’t know this! One of the few times I wasn’t being a rules goblin, so I gave myself over fully to the owner! We only had one Goblin card come up anyway, so nothing too drastic.
Thank you!
We played Cartographers this week as we babbled on for a bit too long without any thought as to what we’d play.
We played it previously as a group about 2 years ago, so it was nice to revisit it finally. A simple flip-and-write game with some element of interfering with other players (namely the player to your left). A nice fun puzzle to share with the other players!
I’m not asking everyone to learn the game off the bat - but if I can point them to someone who’s rehearsed, edited and highlighted important rules before it even hits the table then that’s all I need. Just some level of exposure so I’m not being torn 5 different ways by a Q&A session over which components are what.
It’s not unreasonable to ask your players to do some of the rules legwork if at all possible.
Something I’ve always found difficult about these large games is getting the rules across to the others. My regular group are all gamers - we’ve all dabbled in the bigger games and can parse dense rulebooks. But the onus always falls on one of us to learn the rules and try to teach the others. I’ve sent “How to Play Oath” videos to countless prospective players who see the 30 minutes runtime and give up on the idea. Those that didn’t watch the video said the game only started to click after 4 plays. Which is a hilarious amount of Oath.
Just want to chime in as someone that has played both:
Both games have a nostalgic longing for games of the 90s, but that is about the only similarity between them!
Sea of Stars is charming, but I’d say it doesn’t hold a candle to Tunic. Still worth checking out as it’s on Game Pass, but I just wanted to bring another opinion to the table