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Joined 1 month ago
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Cake day: December 19th, 2025

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  • Sure most publishers suck but indie devs also have to be honest with themselves and their ability to market. Like even writing out their Steam page and selecting screenshots. Video games and music have the lowest barriers for widely popular monetized distribution but marketing/localization/testing/etc are all valuable professions that a publisher could provide better service than what an indie can manage on their own. Especially when they’re new devs.

    Indie filmmakers pretty much always sign up with publishers/distributors around the world. Established ones can manage multiple publisher deals before their movies are in full production for funding the creation. Do what you can. If you can successfully self distribute, do so. I’d bet most would do better retaining ownership of their creation but still licensing their work to a publisher for distribution/whatever else they offer. Just got to find a good publisher if you go that route






  • I get a feeling EGS lack of feature development is a Tim thing. Like he decided what the minimum viable product was to beat Valve and there’s no way they’d fund copying feature after feature that Steam has. That’d be admitting he was wrong

    Also that talk where he was talking about Unreal Engine 6 being way more tied into Fortnite. Like make a game that’s standalone or make one that’s in Fortnite. Or both. Players in Fortnite can pay for your game. Fortnite metaverse is the primary future of EGS. Not copying Valve. Doing something only Epic can do. Somehow get people who don’t like Fortnite to open Fortnite to play games that aren’t Fortnite in Fortnite










  • After the Witcher 3 successful, felt like GoG became a sideshow for CD Project. This could be really good if this in any way helps them operate without being a part of a game dev first studio. I don’t think it’ll ever be as popular as Steam for new releases without DRM but it can be way more popular. They need a big picture/gamepad interface and a streamlined Proton-type solution. I think mobile/handhelds are where they can compete well with steam for more buyers

    I also remember GoG being a really low profit/barely breaking even store. Not a great situation being a part of a public company