While it sucks that people who enjoy the game will lose access, it’s good that they are issuing refunds rather than forcing people to take them to court to get their money back.
I have a pretty new AMD system I use for gaming. The vast majority of games run in a Windows VM in Proxmox with GPU passthrough with exception to Fortnite which runs directly on hardware on a different boot drive specifically because Easy Anticheat blocks VMs. That dedicated install becomes less and less attractive by the day.
The problem is if anti-cheat does not have full access but the cheat does, the cheat can just hide itself. Same for anti-virus vs viruses. It’s particularly nasty on free-to-play games where ban evading really just means you have to get a new e-mail. It’s the same reason why some anti-cheats block running games in VMs. Is it fool proof? Hell no! Does it deter anybody not willing to buy hardware to evade VM detection or run the cheat on completely separate hardware? Yes.
Personally, I’d prefer having a stake/reputation system where one can argue that they can be trusted with weaker anti-cheat because if you do detect cheating then I lose multiplayer/trading/cosmetics on the account I’ve spent $80 USD or more on. Effectively making the cost of cheating $80 minimum for each failed attempt. Haven’t spent $80 yet? Then use the aggressive anti-cheat.
I don’t really see the advantage here besides orchestration tools unless the top secret cloud machines can still share it’s resources with public cloud to recoup costs?
Could it be a fear of a software patent relating to the design? Back in the day Apple had one for swipe to unlock that prompted Android to use different patterns.
Mentoning Iceweasel in 2024?! Where did you find this meme?! Debian stable?!
I have really mixed feelings about this. My stance is that I don’t you should need permission to train on somebody else’s work since that is far too restrictive on what people can do with the music (or anything else) they paid for. This assumes it was obtained fairly: buying the tracks of iTunes or similar and not torrenting them or dumping the library from a streaming service. Of course, this can change if a song it taken down from stores (you can’t buy it) or the price is so high that a normal person buying a small amount of songs could not afford them (say 50 USD a track). Same goes for non-commercial remixing and distribution. This is why I thinking judging these models and services on output is fairer: as long as you don’t reproduce the work you trained on I think that should be fine. Now this needs some exceptions: producing a summary, parody, heavily-changed version/sample (of these, I think this is the only one that is not protected already despite widespread use in music already).
So putting this all together: the AIs mentioned seem to have re-produced partial copies of some of their training data, but it required fairly tortured prompts (I think some even provided lyrics in the prompt to get there) to do so since there are protections in place to prevent 1:1 reproductions; in my experience Suno rejects requests that involve artist names and one of the examples puts spaces between the letters of “Mariah”. But the AIs did do it. I’m not sure what to do with this. There have been lawsuits over samples and melodies so this is at least even handed Human vs AI wise. I’ve seen some pretty egregious copies of melodies too outside remixed and bootlegs to so these protections aren’t useless. I don’t know if maybe more work can be done to essentially Content ID AI output first to try and reduce this in the future? That said, if you wanted to just avoid paying for a song there are much easier ways to do it than getting a commercial AI service to make a poor quality replica. The lawsuit has some merit in that the AI produced replicas it shouldn’t have, but much of this wreaks of the kind of overreach that drives people to torrents in the first place.
My guess is it’s to reduce scraping. A single bad actor can swap between IPs from VPN providers easily. They also seem to ban blocks of IPs since both my colocated server IP (had it since 2019) and PureVPN dedicated IP (recent) are blocked despite me being the only user. Forcing account creation adds an extra step and way they can block you.
OOTL what’s the risk of Lethal Company? The cray amounts of mods that people pull down or something else?
This is why people say not to use USB for permanent storage. But, to answer the question:
I regret go inform you that Russia already runs it’s own Steam. It just has thousands of contributors and doesn’t make any money. Even Steam has trouble competing with it!
Oh I completely misunderstood! I thought it was a forwarder, not dynamic DNS. My bad! Makes total sense!
Out of curiosity, why use a forwarder if you run your own DNS? Why not handle resolutions yourself?
I haven’t played that much, but it’s essentially survival sandbox in a Lego world. The game has a village mechanic where you do tasks to level up your village and build housing/beds for people who show up similar to Terraria. The game feels like it’s focused around building Lego-style towns with a survival element. The game has prefabs you can buy and put together in the game, but you can also build them yourself without buying them (I think).
The thing I’ve been impressed by is most emotes and characters from Battle Royal carry over into Lego counterparts.
All this said, Minecraft remains king. Fortnite Lego feels very much locked down and I have fears over what happens if Epic lose interest in it. I would be very cautious to invest time in it like you would a Minecraft or Terraria world.
I literally just bought one of these in Sydney.
https://www.msy.com.au/product/amd-ryzen-9-7950x3d-am5-4-2-ghz-cpu-processor-68895
Soooo…. the work of self-hosting with none of the benefits? It sounds like this has all the core problems of Twitter.
The more SSIDs being broadcast the more airtime is wastes on broadcasting them. SSIDs are also broadcast at a much lower speed so even though it’s a trivial amount of data, it takes longer to send. You ideally want as few SSIDs a possible but sometimes it’s unavoidable, like if you have an open guest network, or multiple authentication types used for different SSIDs.
The APs know who the Wi-Fi clients are and just drops traffic between them. This is called client/station isolation. It’s often used in corporate to 1) prevent wireless clients from attacking each other (students, guests) and 2) to prevent broadcast and multicast packets from wasting all your airtime. This has the downside of breaking AirPlay, AirPrint and any other services where devices are expected to talk to each other.
What distro and version of that distro are you using? Did you install gpg from the repository or elsewhere? What version of gpg are you running?