@conorab - eviltoast
  • 10 Posts
  • 137 Comments
Joined 1 year ago
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Cake day: July 19th, 2023

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  • The problem is if anti-cheat does not have full access but the cheat does, the cheat can just hide itself. Same for anti-virus vs viruses. It’s particularly nasty on free-to-play games where ban evading really just means you have to get a new e-mail. It’s the same reason why some anti-cheats block running games in VMs. Is it fool proof? Hell no! Does it deter anybody not willing to buy hardware to evade VM detection or run the cheat on completely separate hardware? Yes.

    Personally, I’d prefer having a stake/reputation system where one can argue that they can be trusted with weaker anti-cheat because if you do detect cheating then I lose multiplayer/trading/cosmetics on the account I’ve spent $80 USD or more on. Effectively making the cost of cheating $80 minimum for each failed attempt. Haven’t spent $80 yet? Then use the aggressive anti-cheat.





  • I have really mixed feelings about this. My stance is that I don’t you should need permission to train on somebody else’s work since that is far too restrictive on what people can do with the music (or anything else) they paid for. This assumes it was obtained fairly: buying the tracks of iTunes or similar and not torrenting them or dumping the library from a streaming service. Of course, this can change if a song it taken down from stores (you can’t buy it) or the price is so high that a normal person buying a small amount of songs could not afford them (say 50 USD a track). Same goes for non-commercial remixing and distribution. This is why I thinking judging these models and services on output is fairer: as long as you don’t reproduce the work you trained on I think that should be fine. Now this needs some exceptions: producing a summary, parody, heavily-changed version/sample (of these, I think this is the only one that is not protected already despite widespread use in music already).

    So putting this all together: the AIs mentioned seem to have re-produced partial copies of some of their training data, but it required fairly tortured prompts (I think some even provided lyrics in the prompt to get there) to do so since there are protections in place to prevent 1:1 reproductions; in my experience Suno rejects requests that involve artist names and one of the examples puts spaces between the letters of “Mariah”. But the AIs did do it. I’m not sure what to do with this. There have been lawsuits over samples and melodies so this is at least even handed Human vs AI wise. I’ve seen some pretty egregious copies of melodies too outside remixed and bootlegs to so these protections aren’t useless. I don’t know if maybe more work can be done to essentially Content ID AI output first to try and reduce this in the future? That said, if you wanted to just avoid paying for a song there are much easier ways to do it than getting a commercial AI service to make a poor quality replica. The lawsuit has some merit in that the AI produced replicas it shouldn’t have, but much of this wreaks of the kind of overreach that drives people to torrents in the first place.




  • This is why people say not to use USB for permanent storage. But, to answer the question:

    • From memory, “nofail” means the machine continues to boot if the drive does not show up which explains why it’s showing up as 100GB: you’re seeing the size of the disk mounted to / .
    • If the only purpose of these drives is to be passed through to Open Media Vault, why not pass through the drives as USB devices? At least that way only OMV will fail and not the whole host.
    • Why USB? Can the drives ve shucked and connected directly to the host or do they use a propriety connector to the drive itself that prevents that?




  • I haven’t played that much, but it’s essentially survival sandbox in a Lego world. The game has a village mechanic where you do tasks to level up your village and build housing/beds for people who show up similar to Terraria. The game feels like it’s focused around building Lego-style towns with a survival element. The game has prefabs you can buy and put together in the game, but you can also build them yourself without buying them (I think).

    The thing I’ve been impressed by is most emotes and characters from Battle Royal carry over into Lego counterparts.

    All this said, Minecraft remains king. Fortnite Lego feels very much locked down and I have fears over what happens if Epic lose interest in it. I would be very cautious to invest time in it like you would a Minecraft or Terraria world.