

Unfortunate… In the fleeting few replies he’s made, they’ve all boiled down to “only hardcore players want [thing everyone wants], we don’t have enough people because they’re all working on warbonds”.
I’ve been slowly losing faith in AH over time but nothing has changed for the better. They only respond to major, obvious issues with the game or their development process when there is mass community outrage, and even then, only do the bare minimum to fix it to then continue pumping out new paid content. The AMA has definitely not regained any of my respect nor made me more confident in the future of the game, and that makes me sad.











I highly recommend factory games! Factorio, Satisfactory, Dyson Sphere Program, Shapez 2, Captain of Industry, to name my favorites. I also hear Mindustry is great and is free. All of these games run perfectly on linux (some via proton) and work offline just fine.
Factory games can be mentally taxing in a similar way that programming can be, but less abstract and more hands-on. If you disable enemies (it’s always an option in these games), there’s no pressure or stress of messing up like there is in Oxygen Not Included.
You can easily put hundreds or thousands of hours, and years of your life, into a single save. There’s always goals to shoot for, production to expand, new paradigms for structuring parts of your factory, and ways to rework or improve what you’ve already built.
I look at it as if my world and factory is a zen garden that I visit and spend some time tending to it, since there’s always something to work on. it helps me avoid getting overwhelmed. there’s no rush, there’s no standards to live up to, it’s purely your own little world that you can design however you like and work on at your pace. There’s always a million little dynamic puzzles to solve, and a million different ways to solve them. Or if you’re not feeling up to solving puzzles, you can fix up an older factory design, or add to the aesthetics of an area of your base.