@PlasticExistence - eviltoast
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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Not necessarily. Accuracy comes down to specific implemention of the emulator, hardware or software.

    Where FPGA shines is it can do operations in parallel, just like actual hardware would. This means there will be a lot less latency in the emulation, giving it a feel that’s close to the original hardware.

    An FPGA implementation of the GBA can be as inaccurate as software emulation, and just because a game seems to play the same way doesn’t mean the emulator is calculating everything in the exact same way as the original hardware. Cycle accuracy isn’t technically necessary to have it still seem exactly the same so long as the timing is the same. That’s what the PS1 core on the MiSTer is (timing accurate, though not perfectly cycle accurate).





  • The PS3 was pretty damned expensive for the time. I bought a MGS4 version, and I nearly returned it due to the expense. A few things made me keep it though: it was an excellent media player with lots of support for plugging in external drives full of media (and IIRC they regularly pushed new codecs out with system updates), wireless controllers and Burnout Paradise. I still play Burnout Paradise regularly. I never owned many Blu-ray movies, but it had that going for it too when most of the world was still using DVDs.

    I don’t think that anything that has followed the PS3 has been nearly as good of a device. I hardly ever use my PS5 now, and if most of my library weren’t PlayStation-exclusive titles, I’d probably just sell the thing in favor of my Steam Deck.