@Mathazzar - eviltoast
  • 0 Posts
  • 63 Comments
Joined 2 years ago
cake
Cake day: July 1st, 2023

help-circle





  • I’m addicted to urban fantasy right now so I definitely wish we could get another swing at The Secret World. I love hidden world things like a second society of cryptids beneath the mundane and I’ve been inlove with the setting for forever.

    I know the devs were talking about a tv series but… nothing.

    I’ve also always wanted to do a band of brothers style series but from a star wars’ perspective where half the series is in the eyes of rebels and the other half in the eyes of the empire. But to slowly build up more gray morality - like the rebel soldiers have to struggle with committing acts that cause civilian casualties to push their objective. Or the stormtroopers slowly being broken from the imperial cult but still loyal to the concept of what it means for order.

    Or like… a band of brothers style series of a platoon of imperial guardsman in 40k. Just guys struggling to survive demons, aliens, and killer robots.


  • I’m taking the bait.

    The art he prompted was drawn from and trained by art that wasn’t his. The art was created by unsuspecting artists and then was blundered together like a frog until it created the image. He may have edited the image later on with a 3rd party program. But that’s still altering art built from an amalgamation of others art.

    And this isn’t the same as line tracing or referencing other’s art because that still requires the user to put pen to paper and wholly create something by hand. Or hand to digital modeling software. Something that actually takes hours of work and concentration. Not coming back to your PC to change the wording in your prompt and then walk away for an hour or whatever while it blends stuff together for you.

    If the original creator of the art work should get the copyright then the thousands of artists who drew the original training material should get those copyrights.

    This is the same problem with AI in other fields. It’s drawn from the work of humans.

    Moreover, I don’t want to remove the human element from art ever.






  • Mathazzar@lemmy.worldtoRPGMemes @ttrpg.networkFight me on it
    link
    fedilink
    arrow-up
    11
    arrow-down
    3
    ·
    edit-2
    11 months ago

    Your number 2 is based around cultural, not species differences. Two humans raised in two different cultures could end up very different.

    There could be two tribes of goblins. One that began eating people out of desperation and now just do it because it’s tradition. The other could have grown up in close relationships with their nongoblin neighbors and are seen as a valuable part of their region.

    So untying evilness to their race isn’t being race blind or pretending people down have struggles - it’s removing the shoehorning that occurred.






  • Mathazzar@lemmy.worldtoPC Gaming@lemmy.ca*Permanently Deleted*
    link
    fedilink
    arrow-up
    6
    arrow-down
    3
    ·
    1 year ago

    I think the difference is that helldivers 2 never required me to log into anything except my steam account to play until only recently.

    Just be cause the game says it may require it, but it’s not enforces from day 1, doesn’t change that feeling of having the rug pulled.

    People don’t have a problem with needing an account, they have a problem with suddenly needing to have an account if they purchased and played it without one.




  • Personally, I’d like to see a bit more adjustment in ship abilities.

    It feels like they’ve got active abilities on every ship you have to press to get them using their full potential. Even if they have adjusted the length and timer of the cool down, It doesn’t feel very good to me that way.

    Red alert 3 kinda killed me because every unit had an alternate mode or active ability I had to use and target on enemies. If you weren’t constantly toggling abilities on all units or making use of these targeted abilities you were going to get rolled.

    I’m hoping we can move some of these abilities over into researchable passives. It feels like adding all these activatables is ment to increase the skill ceiling for competitive gaming, which I can also see how that may be beneficial.