• 2 Posts
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Joined 5 days ago
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Cake day: March 19th, 2026

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  • Nostalgia kids would have you believe that it was always good. However, I would say it was maybe 15% of the time that it was good. But stretch that 15% across the entirety of time you are in school for and then you’ll see the real results. It wasn’t like you had a plethora of options as to what to eat. Some of the options did suck for the week and that was all you get, too bad if you are wanting something else.

    In High School, it was slightly better with the access of vending machines and the ability to sometimes buy food but then again, that involved money. Whatever provided to you, was marginally better, but still the same odds at the end of the day.


  • What’s the point of pirating if you’re going to be morally confused?

    You either pirate or don’t. Why complicate it?

    People pirate for a variety of reasons, but largely it comes down to “cause its free and I can” whether they accept that or not, but it is the truth.

    And a lot of the time, people who pirated games, buy them because they wanted to support the developer anyways. They didn’t have this stupid worry that you have here as to whether or not it’ll be popular, it is because the experience was so great, it was worthwhile to buy it anyways.

    It’ll only be a waste of money, time and effort pirating the game if the studio or a standout individual involved turns out to be a shitty person. Not because they’re popular, if a small game or studio is popular, then great, we all love to see it. It is until big corporation decides to stamp them out via acquiring or law-suiting them to death is when it is a problem.


  • And then when they buy those things, they are directly telling the companies “yes, we accept this, please do it more”.

    “But I’m just buying from the store and making uneducated guesstimates about how transactions and business works” What they don’t understand is that money moves very fast and around. Whatever you buy from the store, cuts are made and the cuts do reach the corresponding companies (aside from thrift stores, flea markets .etc).

    Yeah I get the idea that not enjoying what you used to enjoy sucks and going without it sucks even more. But, it’s not you or me that ruined that enjoyment and it’s not even the store itself that ruins the enjoyment. It’s always the ones making it and it is always the marketing teams involved that push for these prices that ruin it.

    So route your anger directly to all and any marketing teams and go through whoever many you have to, until you’re bitching directly at the top of the chain about it. Bitching at overworked-Joe working at X shitty store, is doing it wrong. Bitching at the people who obliviously continue buying the shit, is also a good idea, but after awhile, you’re wasting time and breath.


  • I’m getting so tired of the whole “we can’t do anything about it” excuse. It should instead be said “we won’t do anything about it”

    Can you imagine the power the people actually have in themselves collectively? You underestimate that.

    If people collectively got their shit in gear, this practice wouldn’t happen. Why? Because people decided NOT TO buy it. If they don’t buy it for weeks and months, it’ll tell the company that “hey we know what you’ve been up to, this shit isn’t working” which will leave the company to decide to pull it or revert back to what it was that made us buy it in the first place. Which is quality.

    Don’t be coming to me with this defeatist talk of “uhhhh we can’t do anything about it” because we WON’T because we’re DUMB.


  • People who only go as far back as the 60s/70s, truly ignore everything that has happened prior. Things for human society and the world didn’t start getting bad on those decades, that’s only recent memory to those born from or grew up through.

    The world didn’t start getting fucked up until humans developed here the day they evolved.

    In ancient history;

    You could be tried and killed by just simply being allegedly accused of being a witch. The Salem Witch Trials demonstrated that happened in the early 1690s. Accusations entirely arbitrary and subjective, I may add.

    5 Million people got killed because of one single messenger, the wrong one, got killed. This was through the Khwarazmian Empire dated back in 1077 - 1231.

    Then we know about everything the Egyptians did and how they got the pyramids built and all. Slavery was rampant in the ancient past, nothing just built itself, you know.

    So yes, the world was always fucked up long before the 1960s and 1970s. You would not last a day in the past, where all developed concepts and ideas were nothing but just thoughts of the mind and just about anyone could decide to kill you just because they can.



  • Depends on the game. Most times it’s not even worth it because post-game after beating the game, usually means another round with only tiny differences.

    I’ve done Super Mario World multiple times, completing the Star Road and changing the koopas to have the mario heads. I’ve done The Messenger to get the Wind Shuriken, which honestly in my opinion, wasn’t worth gathering all the power seals for.

    Elder Scrolls II Daggerfall, didn’t really feel like there was anything post-content that is there to it, after doing everything. You just continue until you’re bored, which you could already do anyways by ignoring the main quest after getting the letter to meet that lady in a tavern so you wouldn’t be soft-locked out of it.

    It just depends, if there’s more meat to the bone there is, then maybe, if not and it’s just going another round of everything again then no.




  • Minecraft and Terraria are to me the definitive mining/crafting games you can find.

    Stardew Valley sets the bar for farming sim.

    The Messenger holds a nice contender of a well-balanced game, one of the best in its ranks.

    There will be no better ARPG contender to me than the Diablo series, even if Diablo has made some questionably dumb choices.

    The Elder Scrolls II: Daggerfall/Fallout 1 and 2 are some games that demonstrate the importance of depth and how your choices matter in their games. Something I feel nearly all RPGs should have.








  • Yeah, I mean, your time is valuable and it isn’t going to make it more enjoyable if you’ve already made your mind up about something by trudging through it more. People talk about slow build and “wait until it reaches the good part!” but quite honestly, if a show takes an awful long time to get to whatever you believe is the good part or at least the meat of the story that makes it interesting, then it’s not a good show. It has bad pacing.

    I have a gauge of limit as to when I personally rate or judge something. An album has 5 songs to hook me, less if the album is lesser than the standard. A show, has 5 episodes to get me invested, less if it fails the first two episodes. Movies have maybe an honest 15 - 25 minutes not counting slow logo reveals, previews .etc A game has maybe less than 2 hours to get me to want to revisit it.

    So on and so forth. People will nag you about how you can’t judge things so early, but again, your time is more valuable.