@Balinares - eviltoast
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Joined 2 years ago
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Cake day: June 9th, 2023

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  • Can you give me a link to that documenation and tooling?

    Linux daemons and utilities typically come with manuals that get installed alongside the software. There’s a command line tool, aptly called man, that can be used to search and display these manuals. So for instance, man resolvectl displays the manual for the command line utility that you can use to control, configure, monitor and debug the systemd-resolved daemon. (Although I usually look up the man page online because it’s more convenient to scroll through than in a terminal.) Man pages for a given daemon will typically mention near the bottom related man pages for e.g. control utilities like resolvectl, so it’s not necessary to remember it by heart.

    a week later they all have different configurations.

    I’m trying to remember any situation where one of the systemd components would change its configuration on its own, but I’m coming up blank. It may be my memory failing me, but possibly that’s the wrong tree to bark up?



  • See my answer above for my personal take on this. TotK is a bigger, longer game with far more things to do, but in filling the delicate emptiness that’s at the heart of BotW, they also made TotK… mundane. Greater, by most metrics. But mundane.

    When I played TotK, I enjoyed myself a lot, then moved on to the next item on my pile.

    When I played BotW, I experienced something unique, and it stuck with me since.

    EDIT: Folks, maybe don’t downvote OP just because you disagree with them? They opened an interesting discussion and I for one am glad for it.


  • Then I’d pick BotW.

    Like another poster said, BotW is a once in a lifetime experience, and somehow strikes a kind of beautiful perfection even as, oddly, TotK is mechanically better in most respects.

    BotW achieves something unique by dropping you in what’s left of Hyrule a century after Hyrule was defeated. And it’s a wilderness that could have been desolate, but it’s not: it’s beautiful. Things are growing back, despite everything. Wildlife, but settlements, also. It’s all sparse, this renewal, and there’s so much woe yet to fight. But it’s there. And the mood is both mournful, and quietly hopeful in a way I find comforting and deeply healthy.

    BotW is built around a core of emptiness, but that emptiness is not a void: there are countless secrets and little wonders to unearth everywhere, everywhere. Sometimes it’s a treasure, or a trace from the past. Sometimes it’s the shapes that rain drops draw on wet moss. There’s wonder everywhere, just a wander away. BotK understands this, and elevates the wandering.

    Where TotK is full of activities and minigames and quests everywhere, so you’re never at a loss for what to do next, and it’s by all measures a richer, bigger, fuller game. But it’s also, squarely, a lesser experience.

    Of the two I’d pick BotW in an eyeblink and it’s not even close.

    But that’s my answer, not yours. Only you know what you’re looking for in a video game.



  • The land theft was fundamental to the famine.

    Under the British rule, the Irish were not allowed to own land and had to rent it from a British landlord; more important still, the Irish were not allowed to rent more than a half-acre.

    The only crop with a sufficient yield per acreage to feed yourself and have enough left over to pay rent off a half-acre of land, is the potato.

    The potato blight hit the entirety of Europe, not just Ireland. Only Ireland suffered a famine. Because the British rule had reduced the options for the Irish to potatoes or starvation.