@ApatheticCactus - eviltoast
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Joined 1 year ago
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Cake day: August 28th, 2023

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  • Generally speaking, you learn more about how something works when the core functionality is exposed to the user, and just janky enough to require fiddling with it and fixing things.

    This is true of lots of things like cars, drones, 3D printers, and computers. If you get a really nice one, it just works and you don’t have to figure anything out. A cheap one, or something you have to build yourself, makes you have to learn how it actually works to get it to run right.

    Now that things are so comodified and simplified, they just work and really discourage tinkering, so people learn less about core functionality and how things actually work. Not always true, but a trend I’ve experienced.




  • Amnesia is one of my all-time favorite games. F.E.A.R. should have been scary, but all the scary parts were completely non lethal, so I just laughed and ran through them. Layers of Fear was similar in that a lot of the time it was creepy, but not lethal. It’s kinda like checking if friendly fire is on or if fire damages the player. You need to set expectations in games or play with the player’s ideas of what is and is not safe.













  • My understanding of dark energy is a little different. As I understand it, we figured gravity pulls things together, right? So everything should be kinda slowly falling back together from the big bang. It was theorized to end in a ‘big crunch’ where the universe collapses back and then explodes again in a cycle.

    Only when they tried to measure how fast distant objects were moving relative to us, they found that things were still moving away from each other. More than that, the farther away things were, the faster they were moving. Meaning distant objects were accelerating.

    Acceleration requires energy, but we don’t know the mechanism behind this, or where the energy comes from. Hence, dark energy.