Palworld Developer Reveals The Pokémon Patents Nintendo Claims It's Violating - eviltoast
  • noodlejetski@lemm.ee
    link
    fedilink
    arrow-up
    18
    arrow-down
    1
    ·
    1 month ago

    https://www.gamingonlinux.com/2024/11/palworld-dev-details-the-patents-nintendo-and-the-pokemon-company-are-suing-for/

    You might look at the dates Pocketpair gave there (which are correct) and think — well, they were filed after, so how can Nintendo sue using those? The answer is complicated. What Pocketpair don’t say, is that these patents are from a parent patent[1] which was registered in 2021 and approved in 2023, meaning it very much does end up applying here to Palworld.

    [1] https://patents.google.com/patent/JP7349486B2/en

    • I Cast Fist@programming.dev
      link
      fedilink
      arrow-up
      4
      ·
      1 month ago

      Even if we took all these patents as valid back in 2021, they’d still be fucking stupid

      SUMMARY OF THE INVENTION Therefore, an object of the present invention is to provide a game program, a game system, an information processing device, and an information processing method that can smoothly switch between a plurality of boarding objects in a game in which a player character boards an object and moves. [emphasis mine]

      Nintendo mentions something from 2017, but I’m pretty sure World of Warcraft did something similar before 2017, possibly other MMOs as well. Reading a bit further, it sounds like automatically changing from an air mount to a ground or water mount without need for input, which Palworld doesn’t do. You can glide and “auto dismount” once you hit the ground with certain pals, but that’s it, you can’t instantly change from a mounted pal to a different pal