Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' - eviltoast

lol. has anyone found ways to optimize starfield for their pc, like reducing stuttering, FPS drops, etc?

  • Freeman@lemmy.pub
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    1 year ago

    No doubt I agree. I can definately get the game to do similar with KB+M. The response time, sensitivity and precision of a mouse for camera movements is much faster and more accurate than a game pad.

    Honestly one of the biggest things i did was just use a controller. It smoothed the game out quite a bit. Its then using motion blur (slightly) and the stick acceleration to smooth out the frametime and the input delays make it much less noticeable. Honestly ive become convinced thats the primary way Bethesda tests their games. I started doing this with Fallout 76 for the exact same reasons.

    Those sudden movements seem to cause the system to have to render or re-render and re-calculate parts of the world faster with a KB+M. THus the dips and stutters become more noticeable.

    Im not excusing Bethesda here. I think its bullshit. I think they should optimize their code. At the least they should goddam acknowledge the issue and not try and act like this is normal. Its not. Im also merely trying to portray a way that you can play and enjoy this game without totally raging out in frustration because Bethesda cant really do their job, assuming this is a title you wanted to see and enjoy and are willing to “support” a company with such a rich history of putting out products like this. Its not really new. Skyrim on PC has CTD issues on release, Fallout New Vegas did too, along with a crash once ram usage exceeded 4GB because of the 32-bit barrier. Modders had to fix that shit first. Heck fallout 4 was heralded as a success because it at least was playable day 1.