Don't worry the new version of D&D will fix the issue. - eviltoast

I was surprised to see the TCE Summon Fey spell got reworked for the new PHB. I was very surprised to see they realized the Tricksy Fey needed the darkness buffed. I was even more surprised to see they did not understand why the darkness needed to be buffed. 🤦‍♂️

    • Archpawn@lemmy.world
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      2 months ago

      Darkness creates a heavily obscured area.

      It never actually specifies where the heavily obscured area is. But I think it makes more sense to interpret it as only the area in darkness is heavily obscured. After all, the area behind it depends on the observer, and there’s nothing about that what’s heavily obscured by darkness depends on where you’re standing.

      On the other hand, if this just makes everything in that area dark, but still lets light pass through it, you’d still be able to see silhouettes of anyone standing in it, which really doesn’t seem like it’s heavily obscuring them.

    • Cereal Nommer@ttrpg.networkOP
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      1 month ago

      Magical darkness behaves exactly like normal darkness in 2014 5e and 2024 5e, unless other rules modify its behavior. By default, it doesn’t block line of sight, darkvision, magical light, or even non-magical light unless something specifically says it does, like in the darkness spell for instance.