Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' - eviltoast

Sure Todd, lol

    • Hasuris@sopuli.xyz
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      1 year ago

      No shit? That was the point

      Astronauts aren’t bored in space because they’re busy trying not to die. games don’t kill you when you fuck up or something goes wrong

      • irmoz@reddthat.com
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        1 year ago

        Yes, they do, just not for real. Why would you expect it to kill you for real? What an absurd standard. You’re supposed to be scared for your character’s life, not your own. They’re the one in space, not you…

        Have you ever played games before?

        • Hasuris@sopuli.xyz
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          1 year ago

          You do know this threat is about some dev saying the first guys on the moon weren’t bored although there’s basically just sand and rocks to be found? And that because of this it’s fine most planets in a game are baren and uninteresting?

          The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.

          • irmoz@reddthat.com
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            1 year ago

            And what you said was incorrect.

            In RL most of the “excitement” in space comes from not wanting to fuck up and die. Games don’t have that, Todd.

            So many games are all about the struggle to not fuck up and die, and they are plenty tense even though they don’t affect your real body. Ever played Subnautica? I’m not actually underwater but I’m scared of drowning.

            I don’t know why the fact that a game can’t actually kill you doesn’t mean it can’t try to introduce tension.

            Yeah, planets being barren is shit and realism is a shit excuse for it, but it’s kinda irrelevant to your “games don’t have dying” point, which would apply even if planets were designed better

            • Hasuris@sopuli.xyz
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              1 year ago

              Dude… You’re even agreeing with me without realizing it. My point is, because a game can’t create tension by threatening you with real death, it needs to be interesting in some way.

              • irmoz@reddthat.com
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                1 year ago

                Again with this bizarre obsession with games killing people… did you just finish watching Stay Alive?

                No, that is not the reason games need to be interesting. No ove ever wanted games to kill people, dude.

                • Hasuris@sopuli.xyz
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                  1 year ago

                  It’s a reason why the astronauts weren’t bored on the moon. The fear of death. Games don’t have that and that is one of the reasons games need to be interesting and can’t be dull like the moon. I’ll just rephrase the same thing over and over for you. I do see some things may appear challenging to understand for some.

                  Read the title of the article and you may be able to piece things together: Bethesda says most of Starfield’s 1000+ planets are dull on purpose because ‘when the astronauts went to the moon, there was nothing there’ but ‘they certainly weren’t bored’

                  • irmoz@reddthat.com
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                    1 year ago

                    Games have fear of death the same way films and books do.

                    It’s fiction.

                    It’s not real.

                    We are already aware of this.

                    Idk why this needs to be explained to you.