Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' - eviltoast

Sure Todd, lol

  • terwn43lp@lemmy.world
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    1 year ago

    coming from elite dangerous, flying in NMS feels incredibly simplified. landing is literally “push a button to land”. either way, they both beat starfield in that department

    • Beetschnapps@lemmy.world
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      1 year ago

      Totally it is but that’s the style. The game isn’t trying to simulate complexity, it’s more a kick back and relax game masquerading as a prog-rock album cover. Pressing X to let your ship land itself gives you just enough time to hit a joint and make a plan.

        • Koffiato@lemmy.ml
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          1 year ago

          Landing or taking off isn’t interrupted with a loading screen in either game. You also have freedom of pointing ship to a direction and go there.

          Those two things combine to make you feel like you are moving around the game world as opposed to game world moving around you.

          • BigBananaDealer@lemm.ee
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            1 year ago

            that may be true, but starfield has some fun quests and interesting characters, which makes the world feel real and not like im the last human being in the universe