Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. - eviltoast
  • Buddahriffic@lemmy.world
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    1 year ago

    Could also just be their own tastes evolving. I used to love turn-based combat RPGs and the RTS genre but I’m kinda over both of them now. If game makers lose passion for those kinds of games, then the “it won’t appeal” might even be more of a “I’m not into it, so if I do make it, it won’t be very appealing” than a “no one wants this kind of game”.