Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. - eviltoast
  • Buddahriffic@lemmy.world
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    1 year ago

    I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.

    A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.

    Though you do need the skills and dedication in addition to the vision, because I’ve also got a bunch of projects that started as something I was very interested in but then stalled because I didn’t have the skills or focus to stick with it.