Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. - eviltoast
  • Orphie Baby@lemmy.world
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    1 year ago

    I agree with you completely. I just wasn’t about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it’s not just indies. It’s why many Nintendo games are so beloved, even “forgotten” ones like Earthbound. ^^