Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. - eviltoast
  • sigmaklimgrindset@sopuli.xyz
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    1 year ago

    Yeah I kind of agree with you there, the villain’s motivations were pretty weak imo. But the rest of the game was so charming that I really didn’t mind that much. It was the perfect breather to play in between Baldur’s Gate and Starfield for me.

    I definitely have some nostalgia bias, don’t get me wrong, people that didn’t live through the Gameboy/DS/PSP era of RPGs might not be as forgiving. But it really made me miss the days of sitting on the train or the bus playing my DS on the way to school haha. Mobile gaming just doesn’t have the same feeling for me.

    • Skyler@kbin.social
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      1 year ago

      Yeah, I got the sense they had to cut some of the story out late in development to make a deadline or something. I dunno.

      But it’s hard to get very specific what I mean without giving away a boatload of spoilers.