Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. - eviltoast
    • sigmaklimgrindset@sopuli.xyz
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      1 year ago

      I did a semi-completionist run (without a guide) and it took me about 38h start to finish! I played it on my school/work commutes and sank some evenings into it, the game is pretty generous with save points.

      If you have a Switch or a Steam deck, I would highly recommend getting it on there, the game really lends itself to portability and has natural stop points that reminds me of how DS/3DS games were structured back in the day