Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. - eviltoast
  • hogart@feddit.nu
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    1 year ago

    Yeah it’s far more relaxing to play a jrpg with good music, nice looking environments when I can actually listen to the music and look at the world instead of focusing on the enemies tells and dodgeroll at the exact perfect moment. Nothing wrong with perfect dodgerolls. But I don’t want them in all my games.