Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' - eviltoast
    • arudesalad@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      33
      arrow-down
      3
      ·
      edit-2
      1 month ago

      Fun fact: If you take the year, add two, you’ll get the current planned release date for sq42

      This isn’t dependent on the current year

    • limitedduck@awful.systems
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      1 month ago

      Personally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game

      • fartsparkles@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        2
        ·
        1 month ago

        I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.

      • arudesalad@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        2
        ·
        1 month ago

        Today they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)

        • limitedduck@awful.systems
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 month ago

          It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

      • jagermo@feddit.org
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        2
        ·
        1 month ago

        The original pitch also had dedicated servers and those are gone, sadly.

        • limitedduck@awful.systems
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          1 month ago

          How are they gone? The current servers are hosted by CIG, there’s no p2p or player hosted servers. How would that even work for an MMO?

            • limitedduck@awful.systems
              link
              fedilink
              English
              arrow-up
              3
              arrow-down
              1
              ·
              1 month ago

              I would say private server is more what you’re referring to, also CIG’s wording, but maybe agree to disagree. A quick search says that they haven’t cancelled that feature, but it’ll appropriately be the very last thing they work on

              • lime!@feddit.nu
                link
                fedilink
                English
                arrow-up
                6
                arrow-down
                1
                ·
                1 month ago

                the common understanding of “dedicated server” is a server binary you can download and run yourself. a “private server” is usually still hosted on the company’s hardware.

                • limitedduck@awful.systems
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  3
                  ·
                  1 month ago

                  I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like

                  • lime!@feddit.nu
                    link
                    fedilink
                    English
                    arrow-up
                    4
                    ·
                    1 month ago

                    minecraft server binaries are a prime example of a “dedicated server”. tf2 is another. the alternative is a “listen server”, where one player acts as server. note that the term’s use in gaming has very little to do with the concept of a dedicated server in general use, aka a machine dedicated to running a service. in multiplayer games a dedicated server is just the name for a binary that contains no client.

                    anyway, the important distinction is whether the means for the game to continue existing is in the hands of the players or the company.