Elder Scrolls 6 likely won’t revert to “fiddly character sheets” after Baldur’s Gate 3 success, explains Skyrim lead - eviltoast
  • Cyberspark@sh.itjust.works
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    9 hours ago

    Go play Morrowind and come back and say that it’s a simulationist immersion game again.

    It is now but it’s roots were deep in RPG stats beforehand.

    • evilcultist@lemmy.world
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      12 minutes ago

      My first TES game was Arena. I’m familiar with the way it used to be (and still wish we had Thaumaturgy and Mysticism). I still think those games were simulationist immersion games. No other series would let you essentially live a life as a burglar in a fantasy world. I don’t think being simulationist immersion games precludes them from having stats. I do think it means they wouldn’t really be the same if they were turn-based (which is what I was talking about).

      Edit: when this posted I saw that I typed “real time” instead of turn-based in my last comment. So I guess I did indicate I wanted turn-based combat, but this was a mistake.