Starfield's planets aren't all interesting, but they're not all "supposed to be Disney World" - eviltoast

You’ll probably find that a lot of planets in Starfield are pretty boring, but Bethesda says that’s kind of the point.

  • Erk@cdda.social
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    1 year ago

    You’re misunderstanding. At this point “Bethesda game” is its own subgenre, and many complaints about this game are complaints about the subgenre itself. If you don’t like being the Big Special Hero, you won’t like this game. If you want the game to have rich, detailed combat that stays challenging throughout, it probably won’t be this one either

    If you want a huge world with lots of curious little things to explore and more side quests than you can do in a lifetime, built on a backbone of a kind of flimsy story (imo not a terrible one this time) that you are mostly gonna skip out on to go do dungeon hops and loot accumulation, then you’re probably golden with this. And by now, most of us should know what we’re paying for, I think. As long as you expect and want what they consistently make, this game delivers very well

    On top of that, the combat and general mechanics are just far better than the usual Bethesda offerings this time around. It’s fun to fight in zero g. It’s an absolute blast to disable an enemy ship and then board it. The side quests are legit quite fun and exciting, with NPCs I’ve found I really enjoy and want to see again.

    As long as you expect a game that is like Bethesda makes, it’s a very nice and fun one that delivers more than I had expected from them by a long shot. If you expected a deep, hardcore indie gem, you’re going to be disappointed and also you’re maybe kind of a silly person. It’s a mass produced game for a large audience, that’s the stick by which to measure it.

    • SirSauceLordtheThird@beehaw.org
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      1 year ago

      At this point “Bethesda game” is its own subgenre, and many complaints about this game are complaints about the subgenre itself.

      Bingo, that’s what I’m trying to say.