Publishers face 20% game revenue reduction if Denuvo DRM is cracked quickly, according to new study - eviltoast
      • Vodulas [they/them]@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        22 days ago

        People that would not buy the game that will pirate it once it is cracked vs people that could not wait and just bought instead of pirating it. The people that would wait until it is cracked would pirate it immediately if it was cracked before the 3 months but will also wait to pirate it if it is not cracked in that 3 months.

          • Vodulas [they/them]@beehaw.org
            link
            fedilink
            arrow-up
            2
            ·
            22 days ago

            No, you said:

            I guess that puts to rest the “I wasn’t going to buy that game anyway…” nonsense.

            My point is that there are still people that were never going to buy the game outside that 20% of lost revenue.

              • Vodulas [they/them]@beehaw.org
                link
                fedilink
                arrow-up
                1
                ·
                22 days ago

                Sure, but it doesn’t blow the statement out of the water. You would have to find out how many times a game was pirated, then compare that to the extra copies sold that make up that 20%. Plus, not everyone who pirates games says that.