Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs - eviltoast
    • Magiilaro@feddit.org
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      2 个月前

      Yes, and the German city of Cologne is the same since it was built by the romans. Because when the name and the foundations are the same over the ages then everything is the same, no major changes are possible ever!

      • pyre@lemmy.world
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        2 个月前

        it literally has decades old bugs. stop. we know it’s “updated”. the problem is that each time it gets updated to the decade before. also there are hard limits. that’s why starfield was the least “open” world they had despite using the most “updated” engine. not to mention you have to go through an external loading screen everytime your character breathes too much air.

      • I Cast Fist@programming.dev
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        2 个月前

        The philosophical argument is called Theseus’ Ship. Here is a better comparison for you: Unreal Engine. It’s “the same thing” since 1998 or so. There’s also idTech engines, which are “the same” since Quake. Either engine would better fit the Cologne analogy.

        Your city comparison also misses the point because Creation 2.0 is still using the equivalent of roman aqueducts and plumbing in 2024. They might work, sure, but not for a city of 1 million people where every building and home has its own plumbing. A better comparison would be a city that has some road holes older than some of its own residents.

        • Magiilaro@feddit.org
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          2 个月前

          Yeah, the Unreal Engine comparison is what I normally do. But change is the spice of life 😁