#godot #GodotEngine - eviltoast
  • NeatNit@discuss.tchncs.de
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    1 month ago

    Multilingual users have multiple keyboard layouts, usually switching with Alt+Shift or similar key combo. If you’re multitasking you might not realize you’re on the wrong keyboard layout. So say you’re chatting with someone in Russian, then you alt+tab to your source code and you spot a typo - you wrote my_var_xopy instead of my_var_copy. You delete the x and type in c. You forget this happened and you never realized the keyboard layout was wrong.

    That c that you typed is now actually с, Cyrillic Es.

    What do you say, is that realistic enough?

    • lunarul@lemmy.world
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      1 month ago

      I use multilingual keyboard layouts, so I know that at least on Windows the selected layout is specific to each window. If I chat with someone in one language, then switch to my IDE, it will not keep the layout I used in the chat window.

      But I also have accidently hit the combination to change layouts while doing something, so it can happen. I’m just surprised that Cyrillic с is on the same key as C, instead of S.

      • NeatNit@discuss.tchncs.de
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        1 month ago

        I believe there’s a setting for whether it’s global or per-window. Personally I prefer global, because I can’t keep track of more than one state and I absolutely hate the experience of typing something and getting a different language than you expect.