#godot #GodotEngine - eviltoast
  • hikaru755@lemmy.world
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    1 month ago

    I’m German, and I would not want that. German grammar works differently in a way that makes programming a lot more awkward for some reason. Things like, “.forEach” would technically need three different spellings depending on the grammatical gender of the type of element that’s in the collection it’s called on. Of course you could just go with neuter and say it refers to the “items” in the collection, but that’s just one of lots of small pieces of awkwardness that get stacked on top of each other when you try to translate languages and APIs. I really appreciate how much more straightforward that works with English.